Items

Items found: 6785

Pa'agrian Hammer C #4880
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Pa'agrian Hammer C #4881
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Sage's Staff C #4882
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Sage's Staff C #4883
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Sage's Staff C #4884
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4885
<Soul Crystal Enhancement> Increases maximum MP by 30%
Pa'agrian Axe C #4886
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4887
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Deadman's Staff C #4888
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 2.
Deadman's Staff C #4889
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Deadman's Staff C #4890
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Ghoul's Staff C #4891
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Ghoul's Staff C #4892
<Soul Crystal Enhancement> Increases maximum MP by 30%
Ghoul's Staff C #4893
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 4.
Demon's Staff C #4894
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Demon's Staff C #4895
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Demon's Staff C #4896
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Sprite's Staff B #4897
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 3.
Sprite's Staff B #4898
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 4.
Sprite's Staff B #4899
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Staff of Evil Spirits B #4900
<Soul Crystal Enhancement> Casts Focus magic upon the target with a 20% chance of success when using good magic. Effect 3.
Staff of Evil Spirits B #4901
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 5.
Staff of Evil Spirits B #4902
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 6% chance of success when using bad magic. Effect 7.
Spellbook: Solar Spark #4906
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
Spellbook: Solar Flare #4907
Spellbook needed to learn Solar Flare. Used by Spellsingers.
Spellbook: Shadow Spark #4908
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.
Spellbook: Shadow Flare #4909
Spellbook needed to learn Shadow Flare. Used by Spellhowlers.
Spellbook: Vampiric Rage #4910
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.
Spellbook: Curse Disease #4911
Spellbook needed to learn Curse Disease. Used by Necromancers.
Spellbook: Benediction #4912
Spellbook needed to learn Benediction. Used by Bishops.
Spellbook: Word of Fear #4913
Spellbook needed to learn Word of Fear. Used by Prophets.
Spellbook: Serenade of Eva #4914
Spellbook needed to learn Serenade of Eva. Used by Elven Elders.
Blueprint: Summon Wild Hog Cannon #4915
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
Spellbook: Energy Bolt #4916
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Spellbook: Aura Bolt #4917
Spellbook needed to learn Aura Bolt. Used by Spellsingers and Sorcerers.
Spellbook: Summon Kai the Cat #4918
Spellbook needed to learn Summon Kai the Cat. Used by Warlocks.
Spellbook: Summon Merrow the Unicorn #4919
Spellbook needed to learn Summon Merrow the Unicorn. Used by Elemental Summoners.
Spellbook: Summon Soulless #4920
Spellbook needed to learn Summon Soulless. Used by Phantom Summoners.
Blueprint: Summon Big Boom #4921
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
Spellbook: Summon Binding Cubic #4922
Spellbook needed to learn Summon Binding Cubic. Used by Warlocks.
Spellbook: Summon Aqua Cubic #4923
Spellbook needed to learn Summon Aqua Cubic. Used by Elemental Summoners.
Spellbook: Summon Spark Cubic #4924
Spellbook needed to learn Summon Spark Cubic. Used by Phantom Summoners.
Amulet: Pa'agrio's Haste #4925
Amulet required for the Pa'agrio's Haste spell. Used by Overlords.
Amulet: Soul Guard #4926
Amulet required for the Soul Guard spell. Used by Overlords.
Amulet: Chant of Revenge #4927
Amulet required for the Chant of Revenge spell. Used by Warcryers.
Spellbook: Seed of Fire #4928
Spellbook needed to learn Seed of Fire. Used by Sorcerers and Sorceresses.
Spellbook: Seed of Water #4929
Spellbook needed to learn Seed of Water. Used by Spellsingers.
Spellbook: Seed of Wind #4930
Spellbook needed to learn Seed of Wind. Used by Spellhowlers.
Spellbook: Aura Symphony #4931
Spellbook needed to learn Aura Symphony. Used by Sorcerers and Sorceresses, Spellsingers and Spellhowlers.
Spellbook: Inferno #4932
Spellbook needed to learn Inferno. Used by Sorcerers and Sorceresses.
Spellbook: Blizzard #4933
Spellbook needed to learn Blizzard. Used by Spellsingers.
Spellbook: Demon Wind #4934
Spellbook needed to learn Demon Wind. Used by Spellhowlers.
Recipe: Avadon Shield (60%) B #4936
For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 60%.
Recipe: Adamantite Earrings (70%) B #4937
For Dwarves only. The recipe for adamantite earrings. Requires Create Item - Skill Level 6. The success rate is 70%.
Recipe: Adamantite Ring (70%) B #4938
This formula for manufacturing an Adamantite Ring can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 70%.
Recipe: Adamantite Necklace (70%) B #4939
For Dwarves only. The recipe for an Adamantite Necklace. Requires Create Item - Skill Level 6. The success rate is 70%.
Recipe: Zubei's Breastplate (60%) B #4940
For Dwarves only. The recipe for a Zubei's Breastplate. Requires Create Item - Skill Level 6. The success rate is 60%.
Recipe: Zubei's Gaiters (60%) B #4941
For Dwarves only. The recipe for Zubei's Gaiters. Requires Create Item - Skill Level 6. The success rate is 60%.
Recipe: Avadon Breastplate (60%) B #4944
For Dwarves only. The recipe for an Avadon Breastplate. Requires Create Item - Skill Level 6. The success rate is 60%.
Recipe: Avadon Gaiters (60%) B #4945
For Dwarves only. The recipe for Avadon Gaiters. Requires Create Item - Skill Level 6. The success rate is 60%.