Orc Raider

Orc Fighter Orc Raider Destroyer Titan

Class parameters

Solo play 5
Party farming 5
Party PvP 5
Support 5
Survivability 5
Crowd control 5
No description

Skills in tree: 110

Level 20

Bandage Lv 1
Heals one's own bleeding up to Effect 3.
3 400 SP
Stun Attack Lv 1
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
1 100 SP
Stun Attack Lv 2
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
1 100 SP
Stun Attack Lv 3
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
1 100 SP
Boost HP Lv 1
Increases maximum HP.
3 400 SP
Polearm Mastery Lv 1
Increases P. Atk. when using a Polearm.
3 400 SP
Light Armor Mastery Lv 1
Increases P. Def. and Evasion when wearing light armor.
1 700 SP
Light Armor Mastery Lv 2
Increases P. Def. and Evasion when wearing light armor.
1 700 SP
Heavy Armor Mastery Lv 1
Increases P. Def. when wearing heavy armor.
1 700 SP
Heavy Armor Mastery Lv 2
Increases P. Def. when wearing heavy armor.
1 700 SP
Wild Sweep Lv 1
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
1 100 SP
Wild Sweep Lv 2
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
1 100 SP
Wild Sweep Lv 3
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
1 100 SP
Power Smash Lv 1
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
1 100 SP
Power Smash Lv 2
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
1 100 SP
Power Smash Lv 3
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
1 100 SP
Sword Blunt Mastery Lv 1
Increases P. Atk when using a sword or blunt weapon.
3 400 SP
Two-handed Weapon Mastery Lv 1
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
3 400 SP
Vicious Stance Lv 1
Increases one's critical attack power. MP will be consumed continuously.
3 400 SP

Level 24

Rage Lv 1
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
5 300 SP
Stun Attack Lv 4
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
1 800 SP
Stun Attack Lv 5
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
1 800 SP
Stun Attack Lv 6
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
1 800 SP
Vital Force Lv 1
Allows quick recovery while one is sitting.
5 300 SP
Fast HP Recovery Lv 1
Increases HP regeneration.
5 300 SP
Polearm Mastery Lv 2
Increases P. Atk. when using a Polearm.
5 300 SP
Light Armor Mastery Lv 3
Increases P. Def. and Evasion when wearing light armor.
2 700 SP
Light Armor Mastery Lv 4
Increases P. Def. and Evasion when wearing light armor.
2 700 SP
Heavy Armor Mastery Lv 3
Increases P. Def. when wearing heavy armor.
2 700 SP
Heavy Armor Mastery Lv 4
Increases P. Def. when wearing heavy armor.
2 700 SP
Wild Sweep Lv 4
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
1 800 SP
Wild Sweep Lv 5
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
1 800 SP
Wild Sweep Lv 6
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
1 800 SP
Power Smash Lv 4
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
1 800 SP
Power Smash Lv 5
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
1 800 SP
Power Smash Lv 6
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
1 800 SP
Accuracy Lv 1
Increases one's Accuracy. Continuously consumes MP.
5 300 SP
Sword Blunt Mastery Lv 2
Increases P. Atk when using a sword or blunt weapon.
5 300 SP
Two-handed Weapon Mastery Lv 2
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
5 300 SP
Vicious Stance Lv 2
Increases one's critical attack power. MP will be consumed continuously.
5 300 SP

Level 28

Stun Attack Lv 7
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
3 600 SP
Stun Attack Lv 8
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
3 600 SP
Stun Attack Lv 9
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
3 600 SP
Battle Roar Lv 1
Temporarily increases maximum HP and restores HP. Effect 1.
11 000 SP
Boost HP Lv 2
Increases maximum HP.
11 000 SP
Polearm Mastery Lv 3
Increases P. Atk. when using a Polearm.
5 500 SP
Polearm Mastery Lv 4
Increases P. Atk. when using a Polearm.
5 500 SP
Light Armor Mastery Lv 5
Increases P. Def. and Evasion when wearing light armor.
3 600 SP
Light Armor Mastery Lv 6
Increases P. Def. and Evasion when wearing light armor.
3 600 SP
Light Armor Mastery Lv 7
Increases P. Def. and Evasion when wearing light armor.
3 600 SP
Heavy Armor Mastery Lv 5
Increases P. Def. when wearing heavy armor.
3 600 SP
Heavy Armor Mastery Lv 6
Increases P. Def. when wearing heavy armor.
3 600 SP
Heavy Armor Mastery Lv 7
Increases P. Def. when wearing heavy armor.
3 600 SP
Wild Sweep Lv 7
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
3 600 SP
Wild Sweep Lv 8
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
3 600 SP
Wild Sweep Lv 9
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
3 600 SP
Power Smash Lv 7
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
3 600 SP
Power Smash Lv 8
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
3 600 SP
Power Smash Lv 9
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
3 600 SP
Sword Blunt Mastery Lv 3
Increases P. Atk when using a sword or blunt weapon.
5 500 SP
Sword Blunt Mastery Lv 4
Increases P. Atk when using a sword or blunt weapon.
5 500 SP
Two-handed Weapon Mastery Lv 3
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
11 000 SP
Vicious Stance Lv 3
Increases one's critical attack power. MP will be consumed continuously.
11 000 SP

Level 32

Stun Attack Lv 10
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
5 600 SP
Stun Attack Lv 11
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
5 600 SP
Stun Attack Lv 12
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
5 600 SP
Vital Force Lv 2
Allows quick recovery while one is sitting.
17 000 SP
Fast HP Recovery Lv 2
Increases HP regeneration.
17 000 SP
Polearm Mastery Lv 5
Increases P. Atk. when using a Polearm.
8 300 SP
Polearm Mastery Lv 6
Increases P. Atk. when using a Polearm.
8 300 SP
Light Armor Mastery Lv 8
Increases P. Def. and Evasion when wearing light armor.
5 600 SP
Light Armor Mastery Lv 9
Increases P. Def. and Evasion when wearing light armor.
5 600 SP
Light Armor Mastery Lv 10
Increases P. Def. and Evasion when wearing light armor.
5 600 SP
Heavy Armor Mastery Lv 8
Increases P. Def. when wearing heavy armor.
5 600 SP
Heavy Armor Mastery Lv 9
Increases P. Def. when wearing heavy armor.
5 600 SP
Heavy Armor Mastery Lv 10
Increases P. Def. when wearing heavy armor.
5 600 SP
Wild Sweep Lv 10
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
5 600 SP
Wild Sweep Lv 11
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
5 600 SP
Wild Sweep Lv 12
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
5 600 SP
Power Smash Lv 10
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
5 600 SP
Power Smash Lv 11
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
5 600 SP
Power Smash Lv 12
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
5 600 SP
Sword Blunt Mastery Lv 5
Increases P. Atk when using a sword or blunt weapon.
8 300 SP
Sword Blunt Mastery Lv 6
Increases P. Atk when using a sword or blunt weapon.
8 300 SP
Two-handed Weapon Mastery Lv 4
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
17 000 SP
Vicious Stance Lv 4
Increases one's critical attack power. MP will be consumed continuously.
17 000 SP

Level 36

Stun Attack Lv 13
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
8 600 SP
Stun Attack Lv 14
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
8 600 SP
Stun Attack Lv 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
8 600 SP
Guts Lv 1
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
17 000 SP
Boost HP Lv 3
Increases maximum HP.
17 000 SP
Polearm Mastery Lv 7
Increases P. Atk. when using a Polearm.
13 000 SP
Polearm Mastery Lv 8
Increases P. Atk. when using a Polearm.
13 000 SP
Light Armor Mastery Lv 11
Increases P. Def. and Evasion when wearing light armor.
8 600 SP
Light Armor Mastery Lv 12
Increases P. Def. and Evasion when wearing light armor.
8 600 SP
Light Armor Mastery Lv 13
Increases P. Def. and Evasion when wearing light armor.
8 600 SP
Heavy Armor Mastery Lv 11
Increases P. Def. when wearing heavy armor.
8 600 SP
Heavy Armor Mastery Lv 12
Increases P. Def. when wearing heavy armor.
8 600 SP
Heavy Armor Mastery Lv 13
Increases P. Def. when wearing heavy armor.
8 600 SP
Wild Sweep Lv 13
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
8 600 SP
Wild Sweep Lv 14
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
8 600 SP
Wild Sweep Lv 15
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
8 600 SP
Power Smash Lv 13
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
8 600 SP
Power Smash Lv 14
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
8 600 SP
Power Smash Lv 15
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
8 600 SP
Sword Blunt Mastery Lv 7
Increases P. Atk when using a sword or blunt weapon.
13 000 SP
Sword Blunt Mastery Lv 8
Increases P. Atk when using a sword or blunt weapon.
13 000 SP
Lionheart Lv 1
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
17 000 SP
Two-handed Weapon Mastery Lv 5
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
17 000 SP
Vicious Stance Lv 5
Increases one's critical attack power. MP will be consumed continuously.
17 000 SP