Items

Items found: 6785

Elven Ring D #881
Mithril Ring D #882
Ring of Ages C #885
Tateossian Ring S #889
Tateossian Ring. Produces the effect of MP +21.
Sage's Ring B #891
Majestic Ring A #893
Majestic Ring. Produces the effect of MP +17.
Phoenix Ring A #902
Phoenix Ring. Produces the effect of MP +13.
Necklace of Knowledge #906
A silver necklace engraved with rune characters of knowledge.
Necklace of Anguish #907
A silver necklace engraved with rune characters of anguish.
Tateossian Necklace S #920
Tateossian Necklace. Produces the effect of MP +42.
Majestic Necklace A #924
Majestic Necklace. Produces the effect of MP +33.
Phoenix Necklace A #933
Phoenix Necklace. Produces the effect of MP +26.
Directions to Ruins #937
Follow the northwestern path from the village, and head west when you meet the Obelisk of Victory. The entrance to the ruins lies at the slope of the mountain.
Skeleton Buckler #945
A small wooden shield that perpetrators of mages use.
Scroll: Enchant Weapon (Grade B) B #947
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
Scroll: Enchant Armor (Grade B) B #948
Increases P. Def. of a B-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
Scroll: Enchant Weapon (Grade C) C #951
When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
Scroll: Enchant Armor (Grade C) C #952
Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
Scroll: Enchant Weapon (Grade D) D #955
When enchanted the P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. The M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
Scroll: Enchant Armor (Grade D) D #956
Increases P. Def. of a D-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.
Scroll: Enchant Weapon (Grade S) S #959
When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
Scroll: Enchant Armor (Grade S) S #960
When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4.
Orcish Arrowhead #963
An arrowhead that Turath orc marksmen use on Talking Island. Collect these and take to Master Minia.
Alberius's Letter #964
A letter from Alberius. Take this to Master Cobendell.
Evergreen Amulet #965
A necklace set with a green elemental stone. You must possess this to slay the dryad and obtain the dryad's tears.
Dryad's Tears #966
A jewel that contains the essence of a dryad's soul. Gather ten of these and take them to Master Cobendell.
Karrod's Letter #968
A letter written by Blacksmith Karrod. Take this to the Abyssal Celebrant Cecktinon in the Shilen Temple.
Cecktinon's First Voucher #969
An introduction letter from the Abyssal Celebrant Cecktinon. Take this and seek Magister Harne in the village.
Cecktinon's Second Voucher #970
An introduction letter from the Abyssal Celebrant Cecktinon. Go to the School of Dark Arts, hunt skeletons, and gather 10 bone fragments.
Soul Catcher #971
An item used during the exorcism ritual to call upon a spirit of the dead. Take this to the Abyssal Celebrant Cecktinon.
Preserving Oil #972
An oil that when used, prevents the rotting of corpses. Take this and go hunt zombies in the swamps.
Zombie Head #973
The head of tree Elf zombies that have been cut after they are defeated. Take this to the abyssal celebrant Cecktinon.
Steelbender Head #974
Please, I beg of you! Don't take me to that brutal blacksmith!
Blood Saber #975
An Oriharukon sword crafted in the Abella style of the east.