Items
Items found: 6785
Cygnus Pole
A #6533
A-grade fishing rod. It can't launch a general attack. Consumes one A-grade Fishing Shot.
Triton Pole
S #6534
S-grade fishing rod. It can't launch a general attack. Consumes one S-grade Fishing Shot.
Fishing Shot: non-grade
#6535
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the non-grade fishing rod.
Fishing Shot: D-grade
D #6536
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the D-grade fishing rod.
Fishing Shot: C-grade
C #6537
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the C-grade fishing rod.
Fishing Shot: B-grade
B #6538
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the B-grade fishing rod.
Fishing Shot: A-grade
A #6539
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the A-grade fishing rod.
Fishing Shot: S-grade
S #6540
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the S-grade fishing rod.
Blue Coba
#6541
Red Coba
#6542
Gold Coba
#6543
Desert Coba
#6544
Sea Coba
#6545
Twin Coba
#6546
King Coba
#6547
Alternative Blue Coba
#6548
Alternative Red Coba
#6549
Alternative Gold Coba
#6550
Alternative Desert Coba
#6551
Alternative Sea Coba
#6552
Alternative Twin Coba
#6553
Alternative King Coba
#6554
Ripe Blue Coba
#6555
Ripe Red Coba
#6556
Ripe Gold Coba
#6557
Ripe Desert Coba
#6558
Ripe Sea Coba
#6559
Ripe Twin Coba
#6560
Ripe King Coba
#6561
Blessed Scroll: Enchant Weapon (Grade A)
A #6569
Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade A)
A #6570
Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade B)
B #6571
Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade B)
B #6572
Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade C)
C #6573
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade C)
C #6574
Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade D)
D #6575
Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade D)
D #6576
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade S)
S #6577
Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade S)
S #6578
Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Tallum Blade*Dark Legion's Edge
S #6580
P.Atk of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP.
Forgotten Blade
S #6581
<Soul Crystal Enhancement> Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP.
Forgotten Blade
S #6582
<Soul Crystal Enhancement> Increases maximum HP by 25%. Increases damage inflicted during PvP.
Forgotten Blade
S #6583
<Soul Crystal Enhancement> Increases critical chance by 84. Increases damage inflicted during PvP.
Basalt Battlehammer
S #6584
<Soul Crystal Enhancement> Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP.
Basalt Battlehammer
S #6585
<Soul Crystal Enhancement> Increases maximum HP by 25%. Increases damage inflicted during PvP.
Basalt Battlehammer
S #6586
<Soul Crystal Enhancement> Increases HP regeneration rate. Increases damage inflicted during PvP.
Imperial Staff
S #6587
<Soul Crystal Enhancement> Increases M. Atk. by 60. Increases damage inflicted during PvP.
Imperial Staff
S #6588
<Soul Crystal Enhancement> Increases MP regeneration rate. Increases damage inflicted during PvP.
Imperial Staff
S #6589
<Soul Crystal Enhancement> Increases the chances of causing Dryad Root by 20% when using dark magic upon a target. Increases damage inflicted during PvP.
Angel Slayer
S #6590
<Soul Crystal Enhancement> Increases P. Atk. by 265 during a critical attack. Increases damage inflicted during PvP.
Angel Slayer
S #6591
<Soul Crystal Enhancement> Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP.
Angel Slayer
S #6592
<Soul Crystal Enhancement> Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP.