Items
Items found: 4132
Blessed Scroll: Enchant Weapon (Grade D)
D #6575
Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade D)
D #6576
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade S)
S #6577
Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade S)
S #6578
Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Golden Spice
#6643
Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop adena.
Crystal Spice
#6644
Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop materials.
Beast Soulshot
#6645
The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of attack. The number of soulshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Beast Spiritshot
#6646
The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Blessed Beast Spiritshot
#6647
The light of a higher-level spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of blessed spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Baby Buffalo Panpipe
#6648
A panpipe that is used to call a baby buffalo. The baby buffalo will take away 10% of the Exp its master acquires.
Baby Cougar Chime
#6649
A chime that is used to call a baby cougar. The baby cougar will take away 10% of the Exp its master acquires.
Baby Kookaburra Ocarina
#6650
A ocarina that is used to call a baby Kookaburra. The baby Kookaburra will take away 10% of the Exp its master acquires.
Scroll: Protection of Valakas
#6652
Increases your resistance to an attack made with Valakas' front claws.
Scroll: Flames of Valakas
#6654
Removes the abnormal state resulting from the fiery breath attack of Valakas.
Deluxe Chest Key - Grade 2
#6666
Opens a level 20~29 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 3
#6667
Opens a level 30~39 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 4
#6668
Opens a level 40~49 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 5
#6669
Opens a level 50~59 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 6
#6670
Opens a level 60~69 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 7
#6671
Opens a level 70~79 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 8
#6672
Opens a level 80~89 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Forgotten Blade Edge
S #6688
Main ingredient required for a Dwarf to make a Forgotten Blade. Can also be sold at ordinary shops.
Basalt Battlehammer Head
S #6689
Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops.
Imperial Staff Head
S #6690
Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops.
Angel Slayer Blade
S #6691
Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops.
Dragon Hunter Axe Blade
S #6693
Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops.
Saint Spear Blade
S #6694
Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops.
Demon Splinter Blade
S #6695
Main ingredient required for a Dwarf to make a Demon Splinter. Can also be sold at ordinary shops.
Heavens Divider Edge
S #6696
Main ingredient required for a Dwarf to make a Heaven's Divider. Can also be sold at ordinary shops.
Arcana Mace Head
S #6697
Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops.
Sealed Tateossian Earring Part
S #6698
Main ingredient required for a Dwarf to make the Sealed Tateossian Earrings. Can also be sold at ordinary shops.
Sealed Tateossian Ring Gem
S #6699
Main ingredient required for a Dwarf to make the Sealed Tateossian Ring. Can also be sold at ordinary shops.
Sealed Tateossian Necklace Chain
S #6700
Main ingredient required for a Dwarf to make the Sealed Tateossian Necklace. Can also be sold at ordinary shops.
Sealed Imperial Crusader Breastplate Part
S #6701
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Breastplate. Can also be sold at ordinary shops.
Sealed Imperial Crusader Gaiters Pattern
S #6702
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Gaiters. Can also be sold at ordinary shops.
Sealed Imperial Crusader Gauntlets Design
S #6703
Main ingredient required for a Dwarf to make the sealed imperial crusader gauntlet. Can also be sold at ordinary shops.
Sealed Imperial Crusader Boots Design
S #6704
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Boots. Can also be sold at ordinary shops.
Sealed Imperial Crusader Shield Part
S #6705
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Shield. Can also be sold at ordinary shops.
Sealed Imperial Crusader Helmet Pattern
S #6706
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Helmet. Can also be sold at ordinary shops.
Sealed Draconic Leather Armor Part
S #6707
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Armor. Can also be sold at ordinary shops.
Sealed Draconic Leather Gloves Fabric
S #6708
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Gloves. Can also be sold at ordinary shops.
Sealed Draconic Leather Boots Design
S #6709
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Boots. Can also be sold at ordinary shops.
Sealed Draconic Leather Helmet Pattern
S #6710
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Helmet. Can also be sold at ordinary shops.
Sealed Major Arcana Robe Part
S #6711
Main ingredient required for a Dwarf to make the Sealed Major Arcana Robe. Can also be sold at ordinary shops.
Sealed Major Arcana Gloves fabric
S #6712
Main ingredient required for a Dwarf to make the Sealed Major Arcana Gloves. Can also be sold at ordinary shops.
Sealed Major Arcana Boots Design
S #6713
Main ingredient required for a Dwarf to make the Sealed Major Arcana Boots. Can also be sold at ordinary shops.
Sealed Major Arcana Circlet Pattern
S #6714
Main ingredient required for a Dwarf to make the Sealed Major Arcana Circlet. Can also be sold at ordinary shops.
Seed: Alternative Great Coba
#6727
Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Great Coba. For best results, a level 80-90 character must plant it on a level 80-90 monster.
Seed: Alternative Sea Coba
#6728
Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Sea Coba
#6729
Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Sea Coba
#6730
Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Red Coba
#6731
Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba
#6732
Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba
#6733
Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba
#6734
Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba
#6735
Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Desert Coba
#6736
Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster.