Items

Items found: 4132

Blessed Scroll: Enchant Weapon (Grade D) D #6575
Increases the P.Atk of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade D) D #6576
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade S) S #6577
Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade S) S #6578
Increases the P. Def. of S Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Secret Book of Giants #6622
Giants' Scroll. Take it to a certain NPC to enchant skills.
Golden Spice #6643
Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop adena.
Crystal Spice #6644
Food for creatures on the Beast Farm. - When this food is fed to monsters that are capable of evolving, they will do so at various rates. Once a monster reaches a certain level of growth, it can then become a pet. This food also causes monsters to only drop materials.
Beast Soulshot #6645
The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of attack. The number of soulshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Beast Spiritshot #6646
The light of a spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Blessed Beast Spiritshot #6647
The light of a higher-level spirit is bestowed upon a pet/servitor and temporarily increases the power of M. Atk. The number of blessed spiritshots consumed can be viewed in the Pet/Servitor Information window. (Used in the master's inventory.)
Baby Buffalo Panpipe #6648
A panpipe that is used to call a baby buffalo. The baby buffalo will take away 10% of the Exp its master acquires.
Baby Cougar Chime #6649
A chime that is used to call a baby cougar. The baby cougar will take away 10% of the Exp its master acquires.
Baby Kookaburra Ocarina #6650
A ocarina that is used to call a baby Kookaburra. The baby Kookaburra will take away 10% of the Exp its master acquires.
Scroll: Protection of Valakas #6652
Increases your resistance to an attack made with Valakas' front claws.
Scroll: Flames of Valakas #6654
Removes the abnormal state resulting from the fiery breath attack of Valakas.
Scroll: Slay Valakas #6655
Increases your P. Atk. when fighting against Valakas.
Deluxe Chest Key - Grade 2 #6666
Opens a level 20~29 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 3 #6667
Opens a level 30~39 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 4 #6668
Opens a level 40~49 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 5 #6669
Opens a level 50~59 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 6 #6670
Opens a level 60~69 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 7 #6671
Opens a level 70~79 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Deluxe Chest Key - Grade 8 #6672
Opens a level 80~89 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Festival Adena #6673
Currency used in the "2005 Lineage II Live" event.
Forgotten Blade Edge S #6688
Main ingredient required for a Dwarf to make a Forgotten Blade. Can also be sold at ordinary shops.
Basalt Battlehammer Head S #6689
Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops.
Imperial Staff Head S #6690
Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops.
Angel Slayer Blade S #6691
Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops.
Dragon Hunter Axe Blade S #6693
Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops.
Saint Spear Blade S #6694
Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops.
Demon Splinter Blade S #6695
Main ingredient required for a Dwarf to make a Demon Splinter. Can also be sold at ordinary shops.
Heavens Divider Edge S #6696
Main ingredient required for a Dwarf to make a Heaven's Divider. Can also be sold at ordinary shops.
Arcana Mace Head S #6697
Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops.
Sealed Tateossian Earring Part S #6698
Main ingredient required for a Dwarf to make the Sealed Tateossian Earrings. Can also be sold at ordinary shops.
Sealed Tateossian Ring Gem S #6699
Main ingredient required for a Dwarf to make the Sealed Tateossian Ring. Can also be sold at ordinary shops.
Sealed Tateossian Necklace Chain S #6700
Main ingredient required for a Dwarf to make the Sealed Tateossian Necklace. Can also be sold at ordinary shops.
Sealed Imperial Crusader Breastplate Part S #6701
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Breastplate. Can also be sold at ordinary shops.
Sealed Imperial Crusader Gaiters Pattern S #6702
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Gaiters. Can also be sold at ordinary shops.
Sealed Imperial Crusader Gauntlets Design S #6703
Main ingredient required for a Dwarf to make the sealed imperial crusader gauntlet. Can also be sold at ordinary shops.
Sealed Imperial Crusader Boots Design S #6704
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Boots. Can also be sold at ordinary shops.
Sealed Imperial Crusader Shield Part S #6705
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Shield. Can also be sold at ordinary shops.
Sealed Imperial Crusader Helmet Pattern S #6706
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Helmet. Can also be sold at ordinary shops.
Sealed Draconic Leather Armor Part S #6707
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Armor. Can also be sold at ordinary shops.
Sealed Draconic Leather Gloves Fabric S #6708
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Gloves. Can also be sold at ordinary shops.
Sealed Draconic Leather Boots Design S #6709
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Boots. Can also be sold at ordinary shops.
Sealed Draconic Leather Helmet Pattern S #6710
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Helmet. Can also be sold at ordinary shops.
Sealed Major Arcana Robe Part S #6711
Main ingredient required for a Dwarf to make the Sealed Major Arcana Robe. Can also be sold at ordinary shops.
Sealed Major Arcana Gloves fabric S #6712
Main ingredient required for a Dwarf to make the Sealed Major Arcana Gloves. Can also be sold at ordinary shops.
Sealed Major Arcana Boots Design S #6713
Main ingredient required for a Dwarf to make the Sealed Major Arcana Boots. Can also be sold at ordinary shops.
Sealed Major Arcana Circlet Pattern S #6714
Main ingredient required for a Dwarf to make the Sealed Major Arcana Circlet. Can also be sold at ordinary shops.
Seed: Alternative Great Coba #6727
Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Great Coba. For best results, a level 80-90 character must plant it on a level 80-90 monster.
Seed: Alternative Sea Coba #6728
Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Sea Coba #6729
Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Sea Coba #6730
Plant this seed onto a monster in the Goddard area and it will bear the fruit of the Alternative Sea Coba. For best results, a level 74-84 character must plant it on a level 74-84 monster.
Seed: Alternative Red Coba #6731
Plant this seed onto a monster in the Giran area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba #6732
Plant this seed onto a monster in the Aden area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba #6733
Plant this seed onto a monster in the Innadril area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba #6734
Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Red Coba #6735
Plant this seed onto a monster in the Rune area and it will bear the fruit of the Alternative Red Coba. For best results, a level 65-75 character must plant it on a level 65-75 monster.
Seed: Alternative Desert Coba #6736
Plant this seed onto a monster in the Oren area and it will bear the fruit of the Alternative Desert Coba. For best results, a level 71-81 character must plant it on a level 71-81 monster.