Items
Items found: 4132
Green Colored Lure - Low Grade
#6519
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish.
Green Colored Lure - High Grade
#6521
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish.
Purple Colored Lure - Low Grade
#6522
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish.
Purple Colored Lure - High Grade
#6524
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish.
Yellow Colored Lure - Low Grade
#6525
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish.
Yellow Colored Lure - High Grade
#6527
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish.
Fishing Shot: non-grade
#6535
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the non-grade fishing rod.
Fishing Shot: D-grade
D #6536
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the D-grade fishing rod.
Fishing Shot: C-grade
C #6537
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the C-grade fishing rod.
Fishing Shot: B-grade
B #6538
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the B-grade fishing rod.
Fishing Shot: A-grade
A #6539
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the A-grade fishing rod.
Fishing Shot: S-grade
S #6540
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the S-grade fishing rod.
Blue Coba
#6541
Red Coba
#6542
Gold Coba
#6543
Desert Coba
#6544
Sea Coba
#6545
Twin Coba
#6546
King Coba
#6547
Alternative Blue Coba
#6548
Alternative Red Coba
#6549
Alternative Gold Coba
#6550
Alternative Desert Coba
#6551
Alternative Sea Coba
#6552
Alternative Twin Coba
#6553
Alternative King Coba
#6554
Ripe Blue Coba
#6555
Ripe Red Coba
#6556
Ripe Gold Coba
#6557
Ripe Desert Coba
#6558
Ripe Sea Coba
#6559
Ripe Twin Coba
#6560
Ripe King Coba
#6561
Blessed Scroll: Enchant Weapon (Grade A)
A #6569
Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade A)
A #6570
Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade B)
B #6571
Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade B)
B #6572
Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade C)
C #6573
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade C)
C #6574
Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.