Items

Items found: 4132

Purple Treasure Chest #6508
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Big Purple Treasure Chest #6509
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Small Red Treasure Chest #6510
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Red Treasure Chest #6511
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Big Red Treasure Chest #6512
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Small White Treasure Chest #6513
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White Treasure Chest #6514
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Big White Treasure Chest #6515
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Small Black Treasure Chest #6516
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Black Treasure Chest #6517
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Big Black Treasure Chest #6518
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Green Colored Lure - Low Grade #6519
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish.
Green Colored Lure #6520
This fishing lure is preferred by fast fish.
Green Colored Lure - High Grade #6521
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fast fish.
Purple Colored Lure - Low Grade #6522
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish.
Purple Colored Lure #6523
This fishing lure is preferred by fat fish.
Purple Colored Lure - High Grade #6524
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to take the bait. This bait is preferred by fat fish.
Yellow Colored Lure - Low Grade #6525
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish.
Yellow Colored Lure #6526
This fishing lure is preferred by ugly fish.
Yellow Colored Lure - High Grade #6527
A lure used for fishing. The higher the grade of the lure, the less time it will take for a fish to bite the bait. This bait is preferred by ugly fish.
Fishing Shot: non-grade #6535
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the non-grade fishing rod.
Fishing Shot: D-grade D #6536
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the D-grade fishing rod.
Fishing Shot: C-grade C #6537
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the C-grade fishing rod.
Fishing Shot: B-grade B #6538
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the B-grade fishing rod.
Fishing Shot: A-grade A #6539
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the A-grade fishing rod.
Fishing Shot: S-grade S #6540
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the S-grade fishing rod.
Blue Coba #6541
Red Coba #6542
Gold Coba #6543
Desert Coba #6544
Sea Coba #6545
Twin Coba #6546
King Coba #6547
Blessed Scroll: Enchant Weapon (Grade A) A #6569
Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade A) A #6570
Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade B) B #6571
Increases the P.Atk of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade B) B #6572
Increases the P. Def. of B-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Blessed Scroll: Enchant Weapon (Grade C) C #6573
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade C) C #6574
Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.