Dark Fighter

Dark Fighter Palus Knight Assassin

Class parameters

Solo play 5
Party farming 5
Party PvP 5
Support 5
Survivability 5
Crowd control 5
No description

Skills in tree: 46

Level 1

Spell of Return Lv 1
A spell of enchantment that relocates you to the nearest village.
0 SP

Level 5

Power Strike Lv 1
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
50 SP
Power Strike Lv 2
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
50 SP
Power Strike Lv 3
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
50 SP
Mortal Blow Lv 1
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
50 SP
Mortal Blow Lv 2
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
50 SP
Mortal Blow Lv 3
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
50 SP
Power Shot Lv 1
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
50 SP
Power Shot Lv 2
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
50 SP
Power Shot Lv 3
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
50 SP
Defense Aura Lv 1
Temporarily increases P. Def. Effect 1.
160 SP
Weapon Mastery Lv 1
Attack power increase.
160 SP
Armor Mastery Lv 1
Defense increase.
160 SP

Level 10

Power Strike Lv 4
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
310 SP
Power Strike Lv 5
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
310 SP
Power Strike Lv 6
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
310 SP
Mortal Blow Lv 4
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
310 SP
Mortal Blow Lv 5
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
310 SP
Mortal Blow Lv 6
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
310 SP
Power Shot Lv 4
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
310 SP
Power Shot Lv 5
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
310 SP
Power Shot Lv 6
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
310 SP
Attack Aura Lv 1
Temporarily increases P. Atk. Effect 1.
910 SP
Weapon Mastery Lv 2
Attack power increase.
910 SP
Armor Mastery Lv 2
Defense increase.
460 SP
Armor Mastery Lv 3
Defense increase.
460 SP

Level 15

Power Strike Lv 7
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
950 SP
Power Strike Lv 8
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
950 SP
Power Strike Lv 9
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
950 SP
Mortal Blow Lv 7
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
950 SP
Mortal Blow Lv 8
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
950 SP
Mortal Blow Lv 9
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
950 SP
Power Shot Lv 7
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
950 SP
Power Shot Lv 8
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
950 SP
Power Shot Lv 9
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
950 SP
Drain Health Lv 1
Transfers HP from a target to yourself. Power 20.
1 400 SP
Drain Health Lv 2
Transfers HP from a target to yourself. Power 22.
1 400 SP
Weapon Mastery Lv 3
Attack power increase.
2 900 SP
Armor Mastery Lv 4
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
1 400 SP
Armor Mastery Lv 5
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
1 400 SP
Shadow Sense Lv 1
Increases Accuracy at night.
2 900 SP

Level 20

Expertise D Lv 1
You become familiar with D-grade equipment.
0 SP

Level 40

Expertise C Lv 2
You become familiar with C-Grade equipment.
0 SP

Level 52

Expertise B Lv 3
You become familiar with B-Grade equipment.
0 SP

Level 61

Expertise A Lv 4
You become familiar with A-Grade equipment.
0 SP

Level 76

Expertise S Lv 5
You become familiar with S-Grade equipment.
0 SP