Items
Items found: 6785
Echo Crystal - Theme of Love
#4413
An echo crystal that plays the theme music of love. May only be used once.
Echo Crystal - Theme of Solitude
#4414
An echo crystal that plays the theme music of solitude. May only be used once.
Echo Crystal - Theme of the Feast
#4415
An echo crystal that plays the theme music of a feast. May only be used once.
Echo Crystal - Theme of Celebration
#4416
An echo crystal that plays the theme music of a celebration. May only be used once.
Echo Crystal - Theme of Comedy
#4417
An echo crystal that plays the theme music of a comedy. May only be used once.
Musical Score - Theme of Celebration
#4418
A musical score containing the theme music of a celebration. If you take it to Maestro Melody, you can have an echo crystal made.
Musical Score - Theme of Comedy
#4419
A musical score containing the theme music of a comedy. If you take it to Maestro Melody, you can have an echo crystal made.
Musical Score - Theme of Solitude
#4420
A musical score composed by Musician Nanarin. If you take it to Maestro Melody, you can have an echo crystal made.
Musical Score - Theme of the Feast
#4421
A musical score composed by Musician Barbado. If you take it to Maestro Melody, you can have an echo crystal made.
Penitent's Manacles
#4425
The heavy manacles used to summon a Sin Eater. Summoning the Sin Eater consumes all the summoner's Exp. The Sin Eater must be fed Food for Wolves.
Manacles of Penitent
#4426
Having consumed your sins, the Sin Eater has disappeared, leaving you with this ordinary pair of manacles. To repeat this quest, take them back to the Black Judge.
Knuckle Duster Edge
C #4438
An essential ingredient needed by a Dwarf to make a Knuckle Duster. It can be bought from a regular store.
Avadon Shield Fragment
B #4439
An essential ingredient needed by a Dwarf to make an Avadon Shield. It can be bought from a regular store.
Recipe: Knuckle Duster
C #4440
For Dwarves only. The recipe for a Knuckle Duster. Requires Create Item - Skill Level 5. The success rate is 100%.
Recipe: Avadon Shield
B #4441
For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 100%.
Dye of STR +1 CON -3
#4445
Dye of STR +1 CON -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -3
#4446
Dye of STR +1 DEX -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -3
#4447
Dye of CON +1 STR -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -3
#4448
Dye of CON +1 DEX -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -3
#4449
Dye of DEX +1 STR -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -3
#4450
Dye of DEX +1 CON -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -3
#4451
Dye of INT +1 MEN -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -3
#4452
Dye of INT +1 WIT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -3
#4453
Dye of MEN +1 INT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -3
#4454
Dye of MEN +1 WIT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -3
#4455
Dye of WIT +1 INT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -3
#4456
Dye of WIT +1 MEN -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of STR +1 CON -2
#4457
Dye of STR +1 CON -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -2
#4458
Dye of STR +1 DEX -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -2
#4459
Dye of CON +1 STR -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -2
#4460
Dye of CON +1 DEX -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -2
#4461
Dye of DEX +1 STR -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -2
#4462
Dye of DEX +1 CON -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -2
#4463
Dye of INT +1 MEN -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -2
#4464
Dye of INT +1 WIT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -2
#4465
Dye of MEN +1 INT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -2
#4466
Dye of MEN +1 WIT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -2
#4467
Dye of WIT +1 INT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -2
#4468
Dye of WIT +1 MEN -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of STR +1 CON -1
#4469
Dye of STR +1 CON -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -1
#4470
Dye of STR +1 DEX -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -1
#4471
Dye of CON +1 STR -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -1
#4472
Dye of CON +1 DEX -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -1
#4473
Dye of DEX +1 STR -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -1
#4474
Dye of DEX +1 CON -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -1
#4475
Dye of INT +1 MEN -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -1
#4476
Dye of INT +1 WIT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -1
#4477
Dye of MEN +1 INT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -1
#4478
Dye of MEN +1 WIT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -1
#4479
Dye of WIT +1 INT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -1
#4480
Dye of WIT +1 MEN -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Greater Dye of STR +1 CON -3
#4481
Greater Dye of STR +1 CON -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of STR +1 DEX -3
#4482
Greater Dye of STR +1 DEX -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 STR -3
#4483
Greater Dye of CON +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 DEX -3
#4484
Greater Dye of CON +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +1 STR -3
#4485
Greater Dye of DEX +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.