Items

Items found: 6785

Green Marsh Moss #1435
Green marsh moss is sometimes used in cooking. Collect this and take it to Priestess Glyvka.
Brown Marsh Moss #1436
Rare brown marsh moss, its flavors are superior to the green ones. Collect this and take it to Priestess Glyvka.
Rollant's Creature Book #1439
A picture that shows what a monster eye looks like. You need this to collect the right monster eye searcher or the monster eye gazer.
Body of Monster Eye #1440
Severed flesh of the dead body of monster eye. Take this to Magister Rollant.
Meat of Monster Eye #1441
The dead body of a monster eye, ready to cook. One of the five ingredients needed for Jonas's cooking.
Harpy Feather #1452
A feather taken from a harpy. Collect these and take them to Guard Belton.
Medusa Venom #1453
Poison extracted from the snake hair of a medusa. Collect these and take them to Guard Belton.
Wyrm's Tooth #1454
A sharp fang of a wyrm. Collect these and take them to Guard Belton.
Jonas's Salad Recipe #1455
Jonas's recipe for making marsh moss salad.
Jonas's Sauce Recipe #1456
Jonas's recipe for making mandragora sauce.
Jonas's Steak Recipe #1457
Jonas's recipe for making monster eye meat steak.
Crystal: D-Grade D #1458
A crystal of D-Grade.
Crystal: C-Grade C #1459
A crystal of C-Grade.
Crystal: B-Grade B #1460
A crystal of B-Grade.
Crystal: A-Grade A #1461
A crystal of A-Grade.
Crystal: S Grade S #1462
A crystal of S Grade.
Soulshot: D-grade D #1463
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon.
Soulshot: C-grade C #1464
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon.
Soulshot: B-grade B #1465
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a B-grade weapon.
Soulshot: A-grade A #1466
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an A-grade weapon.
Soulshot: S-grade S #1467
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon.
Kasha Wolf Fang #1473
A fang that is obtained by killing a kasha wolf. Collect fifty and take these to Praetorian Rukain.
Grave Robber's Head #1474
The head of goblin robbers, who damaged the graves of Orc ancestors. Collect 50 to take to Seer Livina.
Black Soulstone #1475
A black soulstone pulled out of the heart of a rakeclaw imp. Collect these to take to Atuba Chief Varkees.
Red Soulstone #1476
A red soulstone pulled out of the heart of a rakeclaw imp. Collect these to take to Atuba Chief Varkees.
Maraku Werewolf Head #1477
The head of a Maraku werewolf that has been cut off after they were defeated. Collect 40 of these and take them to Prefect Brukurse.
Darkwing Bat Fang #1478
A fang of a darkwing bat. Collect 70 of these and take them to Neruga Chief Tantus.
Varangka's Parasite #1479
An evil parasite that summons Varangka's trackers.
Kasha Parasite #1480
A parasite-type evil spirit that comes out of the gray bear polluted by kasha's evil spirit. This is the key calling forth the kasha totem spirit.
Kasha Crystal #1481
A crystal obtained by killing the gray bear totem polluted by kasha's evil spirit. Take this to Seer Tanapi.
Black Wolf Pelt #1482
Pelt of a black wolf. Collect 40 to take to Maryse Redbonnet.
Goblin Necklace #1483
A necklace obtained by killing a low-level goblin. Collect these and take them to Golden Wheel's Spiron.
Goblin Pendant #1484
A necklace obtained by killing a high-level goblin. Collect these and take them to Golden Wheel's Spiron.
Goblin Lord Pendant #1485
A necklace obtained by killing the goblin lord. Collect these and take them to Golden Wheel's Spiron.
Suspicious Memo #1486
A suspicious memo obtained by killing a goblin brigand leader. Take this to Golden Wheel's Spiron.
Suspicious Contract #1487
A suspicious contract completed by collecting suspicious memos. This contract reveals that the Silver Scale Guild requested the brigands to attack the freight wagons.
Chrysolite Ore #1488
Chrysolite Ore received from defeating Utuku Orcs. Collect these and take them to Filaur of the Gray Pillar.
Torn Map Fragment #1489
A part of the map that reveals the hidden vein of Chrysolite. Collect 4 of these pieces to complete the map.
Hidden Ore Map #1490
A map that reveals a hidden vein of Chrysolite. Take this to Filaur of the Gray Pillar.
Bat Fang #1491
A fang taken by killing a blade bat or a barb bat. Collect 100 and take them to Bronze Key's Keef
Floating Stone #1492
A stone that floats on water. Obtain it from a magical weaver. Collect 50 and take them to Black Anvil's Arin.
Tarantula Spider Silk #1493
The spider silk that makes when making their nests. Collect these and take them to Trader Mion.
Tarantula Spinnerette #1494
A pocket shaped organ that makes spider silk. Take this to Defender Nathan.
Giant Spider Skin #1495
The husk of a giant spider that you peel off. Collect them and take them to Edmond.
Totem of Hestui #1500
The totem of the Hestui. Can be sold in any shop for a high price.
Maraku Werewolf Totem #1501
Maraku Wolfmen Totem. Can be sold in any shop.
Grandma's Pearl #1502
An article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Grandma's Mirror #1503
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Grandma's Necklace #1504
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Grandma's Hairpin #1505
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Necklace of Courage #1506
A necklace that is given to young Orcs who have proven their courage.
Necklace of Valor #1507
A necklace that is given to young Orcs who have proven their valor.
Ring of Raccoon #1508
A ring given to apprentices of the Bronze Key Guild.
Ring of Firefly #1509
A ring given to apprentices of the Black Anvil Guild.
Butcher's Sword #1510
A sword granted to young Orc Fighters who distinguished themselves at war.
Silversmith Hammer #1511
A hammer silversmiths of the ancient Elmoreden used.
Spellbook: Confusion #1512
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
Spellbook: Charm #1513
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
Spellbook: Resurrection #1514
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.
Spellbook: Kiss of Eva #1515
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.