Items

Items found: 125

Sprite's Staff B #92
Bestows either Regeneration, Mental Shield or Hold.
Mage Staff #177
Bone Staff D #178
Mystic Staff D #183
Staff of Mana D #185
Atuba Hammer D #187
Ghost Staff D #188
Atuba Mace D #190
Heavy Doom Hammer C #191
Bestows either Regeneration, Mental Shield or Hold.
Crystal Staff C #192
Bestows either Rsk. Evasion, Mana Up, or Blessed Body.
Heavy Doom Axe C #194
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.
Cursed Staff C #195
Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness.
Paradia Staff C #197
Bestows either Regeneration, Mental Shield or Hold.
Inferno Staff C #198
Bestows one of the following functions: Magic Silence, Acumen or Magic Paralyze.
Pa'agrian Hammer C #199
Bestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness.
Sage's Staff C #200
Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness.
Pa'agrian Axe C #203
Bestows one of the following functions: Mana Up, Magic Weakness, or Magic Chaos.
Deadman's Staff C #204
Bestows either Regeneration, Mental Shield or Hold.
Ghoul's Staff C #205
Bestows either Rsk. Evasion, Mana Up or Blessed Body.
Demon's Staff C #206
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.
Staff of Evil Spirits B #210
Bestows either Focus, Blessed Body or Poison.
Dasparion's Staff A #212
Bestows one of the following functions: Mana Up, Conversion, or Acumen.
Branch of The Mother Tree A #213
Bestows one of the following functions: Conversion, Magic Damage, or Acumen.
Staff of Sentinel #744
A staff issued to those magicians that have been acknowledged as protectors of the woods.
Gallint's Oak Wand #748
An oak wand enchanted by Gallint's spell. This will capture and seal the spirit of mirrors.
Red Sunset Staff #754
A staff used by warriors belonging to the Red Sunset clan.
Heavy Doom Hammer C #4864
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 1.
Heavy Doom Hammer C #4865
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 2.
Heavy Doom Hammer C #4866
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Crystal Staff C #4867
<Soul Crystal Enhancement> Increases Evasion by 7 when HP becomes 60% or lower.
Crystal Staff C #4868
<Soul Crystal Enhancement> Increases base MP by 30%. This bonus does not apply to MP gained through passive skills.
Crystal Staff C #4869
<Soul Crystal Enhancement> Casts Blessed Body upon the target with a 20% chance of success when using good magic. Effect 2.
Heavy Doom Axe C #4870
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Heavy Doom Axe C #4871
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Heavy Doom Axe C #4872
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 8% chance of success when using bad magic. Effect 3.
Cursed Staff C #4873
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Cursed Staff C #4874
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Cursed Staff C #4875
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Paradia Staff C #4876
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 2.
Paradia Staff C #4877
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Paradia Staff C #4878
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Pa'agrian Hammer C #4879
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Pa'agrian Hammer C #4880
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Pa'agrian Hammer C #4881
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Sage's Staff C #4882
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Sage's Staff C #4883
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Sage's Staff C #4884
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4885
<Soul Crystal Enhancement> Increases maximum MP by 30%
Pa'agrian Axe C #4886
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4887
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Deadman's Staff C #4888
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 2.
Deadman's Staff C #4889
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Deadman's Staff C #4890
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.