Items

Items found: 898

Widow Maker C #4851
<Soul Crystal Enhancement> Broadens angle of attack.
Orcish Poleaxe C #4852
<Soul Crystal Enhancement> 15% chance of stun effect during a critical attack.
Orcish Poleaxe C #4853
<Soul Crystal Enhancement> Increases the effect area of the weapon.
Orcish Poleaxe C #4854
<Soul Crystal Enhancement> Broadens angle of attack.
Great Axe B #4855
<Soul Crystal Enhancement> Increases P. Atk. by 28 while reducing maximum HP by 15%.
Great Axe B #4856
<Soul Crystal Enhancement> 14% chance of stun effect during a critical attack.
Great Axe B #4857
<Soul Crystal Enhancement> Reduces a weapon's weight by half.
Lance B #4858
<Soul Crystal Enhancement> Increases P. Atk. by 30 while reducing maximum HP by 15%.
Lance B #4859
<Soul Crystal Enhancement> 13% chance of stun effect during a critical attack.
Lance B #4860
<Soul Crystal Enhancement> Increases the effect area of the weapon.
Heavy Doom Hammer C #4864
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 1.
Heavy Doom Hammer C #4865
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 2.
Heavy Doom Hammer C #4866
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Crystal Staff C #4867
<Soul Crystal Enhancement> Increases Evasion by 7 when HP becomes 60% or lower.
Crystal Staff C #4868
<Soul Crystal Enhancement> Increases base MP by 30%. This bonus does not apply to MP gained through passive skills.
Crystal Staff C #4869
<Soul Crystal Enhancement> Casts Blessed Body upon the target with a 20% chance of success when using good magic. Effect 2.
Heavy Doom Axe C #4870
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Heavy Doom Axe C #4871
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Heavy Doom Axe C #4872
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 8% chance of success when using bad magic. Effect 3.
Cursed Staff C #4873
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Cursed Staff C #4874
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Cursed Staff C #4875
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Paradia Staff C #4876
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 2.
Paradia Staff C #4877
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Paradia Staff C #4878
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Pa'agrian Hammer C #4879
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Pa'agrian Hammer C #4880
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Pa'agrian Hammer C #4881
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Sage's Staff C #4882
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Sage's Staff C #4883
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Sage's Staff C #4884
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4885
<Soul Crystal Enhancement> Increases maximum MP by 30%
Pa'agrian Axe C #4886
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe C #4887
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Deadman's Staff C #4888
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 2.
Deadman's Staff C #4889
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Deadman's Staff C #4890
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Ghoul's Staff C #4891
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Ghoul's Staff C #4892
<Soul Crystal Enhancement> Increases maximum MP by 30%
Ghoul's Staff C #4893
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 4.
Demon's Staff C #4894
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Demon's Staff C #4895
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Demon's Staff C #4896
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Sprite's Staff B #4897
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 3.
Sprite's Staff B #4898
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 4.
Sprite's Staff B #4899
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Staff of Evil Spirits B #4900
<Soul Crystal Enhancement> Casts Focus magic upon the target with a 20% chance of success when using good magic. Effect 3.
Staff of Evil Spirits B #4901
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 5.
Staff of Evil Spirits B #4902
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 6% chance of success when using bad magic. Effect 7.
Chrono Unitus #5133
Chronicle II Souvenir!!!
Serpentine Spike #5176
Can be worn by double-clicking. Exclusively used by a strider.
Drake Horn #5177
Can be worn by double-clicking. Exclusively used by a strider.
Assult Alicorn #5178
Can be worn by double-clicking. Exclusively used by a strider.
Draconic Slicer #5179
Can be worn by double-clicking. Exclusively used by a strider.
Ohpdian Lance #5180
Can be worn by double-clicking. Exclusively used by a strider.
Diamond Drill #5181
Can be worn by double-clicking. Exclusively used by a strider.
Serpentine Grinder #5187
Can be worn by double-clicking. Exclusively used by a hatchling.
Fang of Dahak #5188
Can be worn by double-clicking. Exclusively used by a hatchling.
Crimson Blood Fang #5189
Can be worn by double-clicking. Exclusively used by a hatchling.
Draconic Chopper #5190
Can be worn by double-clicking. Exclusively used by a hatchling.