Items
Items found: 898
Orcish Poleaxe
C #4852
<Soul Crystal Enhancement> 15% chance of stun effect during a critical attack.
Great Axe
B #4855
<Soul Crystal Enhancement> Increases P. Atk. by 28 while reducing maximum HP by 15%.
Heavy Doom Hammer
C #4864
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 1.
Heavy Doom Hammer
C #4865
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 2.
Heavy Doom Hammer
C #4866
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Crystal Staff
C #4867
<Soul Crystal Enhancement> Increases Evasion by 7 when HP becomes 60% or lower.
Crystal Staff
C #4868
<Soul Crystal Enhancement> Increases base MP by 30%. This bonus does not apply to MP gained through passive skills.
Crystal Staff
C #4869
<Soul Crystal Enhancement> Casts Blessed Body upon the target with a 20% chance of success when using good magic. Effect 2.
Heavy Doom Axe
C #4870
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Heavy Doom Axe
C #4871
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Heavy Doom Axe
C #4872
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 8% chance of success when using bad magic. Effect 3.
Cursed Staff
C #4873
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Cursed Staff
C #4874
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Cursed Staff
C #4875
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Paradia Staff
C #4876
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 2.
Paradia Staff
C #4877
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Paradia Staff
C #4878
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Pa'agrian Hammer
C #4879
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Pa'agrian Hammer
C #4880
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Pa'agrian Hammer
C #4881
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Sage's Staff
C #4882
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Sage's Staff
C #4883
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Sage's Staff
C #4884
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe
C #4886
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe
C #4887
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Deadman's Staff
C #4888
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 2.
Deadman's Staff
C #4889
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Deadman's Staff
C #4890
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Ghoul's Staff
C #4891
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Ghoul's Staff
C #4893
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 4.
Demon's Staff
C #4894
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Demon's Staff
C #4895
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Demon's Staff
C #4896
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Sprite's Staff
B #4897
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 3.
Sprite's Staff
B #4898
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 4.
Sprite's Staff
B #4899
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Staff of Evil Spirits
B #4900
<Soul Crystal Enhancement> Casts Focus magic upon the target with a 20% chance of success when using good magic. Effect 3.
Staff of Evil Spirits
B #4901
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 5.
Staff of Evil Spirits
B #4902
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 6% chance of success when using bad magic. Effect 7.