Items

Items found: 206

Wooden Arrow #17
An arrow made of wood. It is an arrow used for a no grade bow.
Haste Potion #734
A magical potion that increases movement speed
Potion of Alacrity #735
A magical potion that increases attack speed
Scroll of Escape #736
A scroll of enchantment that relocates you to the nearest village.
Scroll of Resurrection #737
A scroll of enchantment that resuscitates a dead person.
Lesser Healing Potion #1060
A magical potion that slowly restores HP. Low endurance.
Healing Potion #1061
A magical potion that slowly restores HP. High endurance.
Haste Potion #1062
A magical potion that increases speed.
Bone Arrow D #1341
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
Fine Steel Arrow C #1342
A powerful arrow made of steel. It is used as an arrow for a C-Grade bow.
Silver Arrow B #1343
A steel arrow plated with silver.
Mithril Arrow A #1344
A steel arrow plated with mithril.
Shining Arrow S #1345
The most powerful arrow. Unknown material.
Greater Haste Potion #1374
A magical potion that increases movement speed dramatically
Greater Swift Attack Potion #1375
A magical potion that increases attack speed dramatically
Blessed Scroll of Escape #1538
A magical scroll that relocates you to the nearest village
Greater Healing Potion #1539
A magical potion that quickly restores HP. Its effect lasts for 15 seconds.
Quick Healing Potion #1540
A magical potion that quickly restores HP.
Scroll of Escape: Clan Hall #1829
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
Scroll of Escape: Castle #1830
A scroll that relocates you to your castle. If you don't have a castle, it will relocate you to the nearest village.
Antidote #1831
A reagent that neutralizes poison.
Greater Antidote #1832
A high-quality reagent that neutralizes powerful poison.
Bandage #1833
A medical bandage that stops bleeding when injured.
Emergency Dressing #1834
A medical bandage that stops bleeding fast when severely injured.
Food For Wolves #2515
When the hunger gauge of a wolf reaches 55% or below, its food will be consumed automatically.
Potion of Recovery #3889
Remedy that can neutralize the poison of Witch Kalis. If the clan leader uses this, the poisoning is healed.
Blessed Scroll of Resurrection #3936
A magic scroll that resurrects a dead character and restores his or her Exp. completely.
Blessed Spiritshot: No Grade #3947
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
Blessed Spiritshot: D-Grade D #3948
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with D-grade weapons.
Blessed Spiritshot: C-Grade C #3949
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with C-grade weapons.
Blessed Spiritshot: B-Grade B #3950
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with B-grade weapons.
Blessed Spiritshot: A-Grade A #3951
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with a-grade weapons.
Blessed Spiritshot: S Grade S #3952
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with S-grade weapons.
Food For Hatchling #4038
When the hunger gauge of a hatchling reaches 55% or below, its food will be consumed automatically.
Red Soul Crystal #4629
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 1 #4630
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 2 #4631
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 3 #4632
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 4 #4633
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 5 #4634
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 6 #4635
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 7 #4636
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 8 #4637
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 9 #4638
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 10 #4639
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Green Soul Crystal #4640
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 1 #4641
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 2 #4642
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 3 #4643
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 4 #4644
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 5 #4645
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 6 #4646
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 7 #4647
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 8 #4648
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 9 #4649
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 10 #4650
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Blue Soul Crystal #4651
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 1 #4652
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 2 #4653
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 3 #4654
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.