Items

Items found: 4132

Spellbook: Sleep #1394
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
Spellbook: Peace #1397
Spellbook needed to learn Peace. Used by Clerics.
Spellbook: Focus #1398
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.
Spellbook: Concentration #1399
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
Spellbook: Surrender To Fire #1400
Spellbook needed to learn Surrenders To Fire. Used by Human Wizards.
Spellbook: Acumen #1401
Spellbook needed to learn Acumen. Used by Clerics.
Spellbook: Agility #1402
Spellbook needed to learn Agility. Used by Elven Oracles.
Spellbook: Summon Kat the Cat #1403
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.
Spellbook: Servitor Recharge #1404
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.
Spellbook: Servitor Heal #1405
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.
Spellbook: Servitor Wind Walk #1406
Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.
Spellbook: Servitor Magic Boost #1407
Spellbook needed to learn Bright Servitor. Used by Elven Wizards.
Spellbook: Mighty Servitor #1408
Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.
Spellbook: Slow #1409
Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.
Spellbook: Poisonous Cloud #1410
Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.
Spellbook: Aura Burn #1411
Spellbook needed to learn Aura Burn. Used by Human Wizards, Elven Wizards and Dark Wizards.
Spellbook: Resist Aqua #1412
Spellbook needed to learn Resist Aqua. Used by Prophets and Elven Wizards.
Spellbook: Resist Wind #1413
Spellbook needed to learn Resist Wind. Used by Prophets and Shillien Oracles.
Spellbook: Resist Fire #1414
Spellbook needed to learn Resist Fire. Used by Clerics.
Spellbook: Dryad Root #1415
Spellbook needed to learn Dryad Root. Used by Clerics, Elven Oracles and Shillien Oracles.
Spellbook: Curse of Chaos #1416
Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards.
Spellbook: Surrender To Earth #1417
Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.
Spellbook: Surrender To Poison #1418
Spellbook needed to learn Surrender To Poison. Used by Dark Wizards.
Blood Mark #1419
An item needed to upgrade a clan to level three.
Dionian Potato #1433
The highest-quality potatoes grown in the rich soil of southern Dion. One of the five ingredients needed for Jonas's cooking.
Meat of Monster Eye #1441
The dead body of a monster eye, ready to cook. One of the five ingredients needed for Jonas's cooking.
Jonas's Salad Recipe #1455
Jonas's recipe for making marsh moss salad.
Jonas's Sauce Recipe #1456
Jonas's recipe for making mandragora sauce.
Jonas's Steak Recipe #1457
Jonas's recipe for making monster eye meat steak.
Crystal: D-Grade D #1458
A crystal of D-Grade.
Crystal: C-Grade C #1459
A crystal of C-Grade.
Crystal: B-Grade B #1460
A crystal of B-Grade.
Crystal: A-Grade A #1461
A crystal of A-Grade.
Crystal: S Grade S #1462
A crystal of S Grade.
Soulshot: D-grade D #1463
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon.
Soulshot: C-grade C #1464
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon.
Soulshot: B-grade B #1465
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a B-grade weapon.
Soulshot: A-grade A #1466
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an A-grade weapon.
Soulshot: S-grade S #1467
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon.
Darkwing Bat Fang #1478
A fang of a darkwing bat. Collect 70 of these and take them to Neruga Chief Tantus.
Varangka's Parasite #1479
An evil parasite that summons Varangka's trackers.
Kasha Parasite #1480
A parasite-type evil spirit that comes out of the gray bear polluted by kasha's evil spirit. This is the key calling forth the kasha totem spirit.
Kasha Crystal #1481
A crystal obtained by killing the gray bear totem polluted by kasha's evil spirit. Take this to Seer Tanapi.
Black Wolf Pelt #1482
Pelt of a black wolf. Collect 40 to take to Maryse Redbonnet.
Goblin Necklace #1483
A necklace obtained by killing a low-level goblin. Collect these and take them to Golden Wheel's Spiron.
Goblin Pendant #1484
A necklace obtained by killing a high-level goblin. Collect these and take them to Golden Wheel's Spiron.
Goblin Lord Pendant #1485
A necklace obtained by killing the goblin lord. Collect these and take them to Golden Wheel's Spiron.
Suspicious Memo #1486
A suspicious memo obtained by killing a goblin brigand leader. Take this to Golden Wheel's Spiron.
Suspicious Contract #1487
A suspicious contract completed by collecting suspicious memos. This contract reveals that the Silver Scale Guild requested the brigands to attack the freight wagons.
Chrysolite Ore #1488
Chrysolite Ore received from defeating Utuku Orcs. Collect these and take them to Filaur of the Gray Pillar.
Torn Map Fragment #1489
A part of the map that reveals the hidden vein of Chrysolite. Collect 4 of these pieces to complete the map.
Hidden Ore Map #1490
A map that reveals a hidden vein of Chrysolite. Take this to Filaur of the Gray Pillar.
Bat Fang #1491
A fang taken by killing a blade bat or a barb bat. Collect 100 and take them to Bronze Key's Keef
Totem of Hestui #1500
The totem of the Hestui. Can be sold in any shop for a high price.
Maraku Werewolf Totem #1501
Maraku Wolfmen Totem. Can be sold in any shop.
Grandma's Pearl #1502
An article left by the grandmother of Redbonnet. Can be sold in any shop for a high price.
Grandma's Mirror #1503
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Grandma's Necklace #1504
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Grandma's Hairpin #1505
An article left by the grandmother of Redbonnet. Can be sold in any shop.
Spellbook: Confusion #1512
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.