Items

Items found: 4132

Greater Dye of MEN +4 INT -4 #4621
Greater Dye of MEN +4 INT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of MEN +4 WIT -4 #4622
Greater Dye of MEN +4 WIT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +4 INT -4 #4623
Greater Dye of WIT +4 INT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +4 MEN -4 #4624
Greater Dye of WIT +4 MEN -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Dice (Heart) #4625
A simple game of chance! Roll 'em!!
Dice (Spade) #4626
A simple game of chance! Roll 'em!!
Dice (Clover) #4627
A simple game of chance! Roll 'em!!
Dice (Diamond) #4628
A simple game of chance! Roll 'em!!
Red Soul Crystal #4629
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 1 #4630
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 2 #4631
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 3 #4632
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 4 #4633
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 5 #4634
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 6 #4635
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 7 #4636
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 8 #4637
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 9 #4638
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 10 #4639
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Green Soul Crystal #4640
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 1 #4641
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 2 #4642
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 3 #4643
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 4 #4644
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 5 #4645
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 6 #4646
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 7 #4647
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 8 #4648
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 9 #4649
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 10 #4650
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Blue Soul Crystal #4651
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 1 #4652
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 2 #4653
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 3 #4654
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 4 #4655
A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 5 #4656
A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 6 #4657
A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 7 #4658
A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 8 #4659
A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 9 #4660
A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 10 #4661
A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary.
Bless of Eva #4679
Allows one to breathe under water for extended periods.
Spellbook: Solar Spark #4906
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
Spellbook: Solar Flare #4907
Spellbook needed to learn Solar Flare. Used by Spellsingers.
Spellbook: Shadow Spark #4908
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.
Spellbook: Shadow Flare #4909
Spellbook needed to learn Shadow Flare. Used by Spellhowlers.
Spellbook: Vampiric Rage #4910
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.
Spellbook: Curse Disease #4911
Spellbook needed to learn Curse Disease. Used by Necromancers.
Spellbook: Benediction #4912
Spellbook needed to learn Benediction. Used by Bishops.
Spellbook: Word of Fear #4913
Spellbook needed to learn Word of Fear. Used by Prophets.
Spellbook: Serenade of Eva #4914
Spellbook needed to learn Serenade of Eva. Used by Elven Elders.
Blueprint: Summon Wild Hog Cannon #4915
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
Spellbook: Energy Bolt #4916
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Spellbook: Aura Bolt #4917
Spellbook needed to learn Aura Bolt. Used by Spellsingers and Sorcerers.
Spellbook: Summon Kai the Cat #4918
Spellbook needed to learn Summon Kai the Cat. Used by Warlocks.
Spellbook: Summon Merrow the Unicorn #4919
Spellbook needed to learn Summon Merrow the Unicorn. Used by Elemental Summoners.
Spellbook: Summon Soulless #4920
Spellbook needed to learn Summon Soulless. Used by Phantom Summoners.
Blueprint: Summon Big Boom #4921
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
Spellbook: Summon Binding Cubic #4922
Spellbook needed to learn Summon Binding Cubic. Used by Warlocks.
Spellbook: Summon Aqua Cubic #4923
Spellbook needed to learn Summon Aqua Cubic. Used by Elemental Summoners.