Items
Items found: 4132
Knuckle Duster Edge
C #4438
An essential ingredient needed by a Dwarf to make a Knuckle Duster. It can be bought from a regular store.
Avadon Shield Fragment
B #4439
An essential ingredient needed by a Dwarf to make an Avadon Shield. It can be bought from a regular store.
Recipe: Knuckle Duster
C #4440
For Dwarves only. The recipe for a Knuckle Duster. Requires Create Item - Skill Level 5. The success rate is 100%.
Recipe: Avadon Shield
B #4441
For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 100%.
Dye of STR +1 CON -3
#4445
Dye of STR +1 CON -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -3
#4446
Dye of STR +1 DEX -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -3
#4447
Dye of CON +1 STR -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -3
#4448
Dye of CON +1 DEX -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -3
#4449
Dye of DEX +1 STR -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -3
#4450
Dye of DEX +1 CON -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -3
#4451
Dye of INT +1 MEN -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -3
#4452
Dye of INT +1 WIT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -3
#4453
Dye of MEN +1 INT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -3
#4454
Dye of MEN +1 WIT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -3
#4455
Dye of WIT +1 INT -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -3
#4456
Dye of WIT +1 MEN -3 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of STR +1 CON -2
#4457
Dye of STR +1 CON -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -2
#4458
Dye of STR +1 DEX -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -2
#4459
Dye of CON +1 STR -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -2
#4460
Dye of CON +1 DEX -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -2
#4461
Dye of DEX +1 STR -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -2
#4462
Dye of DEX +1 CON -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -2
#4463
Dye of INT +1 MEN -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -2
#4464
Dye of INT +1 WIT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -2
#4465
Dye of MEN +1 INT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -2
#4466
Dye of MEN +1 WIT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -2
#4467
Dye of WIT +1 INT -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -2
#4468
Dye of WIT +1 MEN -2 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of STR +1 CON -1
#4469
Dye of STR +1 CON -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR +1 DEX -1
#4470
Dye of STR +1 DEX -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 STR -1
#4471
Dye of CON +1 STR -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON +1 DEX -1
#4472
Dye of CON +1 DEX -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 STR -1
#4473
Dye of DEX +1 STR -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX +1 CON -1
#4474
Dye of DEX +1 CON -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT +1 MEN -1
#4475
Dye of INT +1 MEN -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT +1 WIT -1
#4476
Dye of INT +1 WIT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of MEN +1 INT -1
#4477
Dye of MEN +1 INT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of MEN +1 WIT -1
#4478
Dye of MEN +1 WIT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Dye of WIT +1 INT -1
#4479
Dye of WIT +1 INT -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
Dye of WIT +1 MEN -1
#4480
Dye of WIT +1 MEN -1 - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
Greater Dye of STR +1 CON -3
#4481
Greater Dye of STR +1 CON -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of STR +1 DEX -3
#4482
Greater Dye of STR +1 DEX -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 STR -3
#4483
Greater Dye of CON +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 DEX -3
#4484
Greater Dye of CON +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +1 STR -3
#4485
Greater Dye of DEX +1 STR -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +1 CON -3
#4486
Greater Dye of DEX +1 CON -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +1 MEN -3
#4487
Greater Dye of INT +1 MEN -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +1 WIT -3
#4488
Greater Dye of INT +1 WIT -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of MEN +1 INT -3
#4489
Greater Dye of MEN +1 INT -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of MEN +1 WIT -3
#4490
Greater Dye of MEN +1 WIT -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +1 INT -3
#4491
Greater Dye of WIT +1 INT -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +1 MEN -3
#4492
Greater Dye of WIT +1 MEN -3. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of STR +1 CON -2
#4493
Greater Dye of STR +1 CON -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of STR +1 DEX -2
#4494
Greater Dye of STR +1 DEX -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 STR -2
#4495
Greater Dye of CON +1 STR -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +1 DEX -2
#4496
Greater Dye of CON +1 DEX -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +1 STR -2
#4497
Greater Dye of DEX +1 STR -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +1 CON -2
#4498
Greater Dye of DEX +1 CON -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +1 MEN -2
#4499
Greater Dye of INT +1 MEN -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +1 WIT -2
#4500
Greater Dye of INT +1 WIT -2. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.