Items

Items found: 4644

Strategy Guide #8871
This book contains information about the methods and strategies used to lead a Command Channel. Use it to create a Command Channel.
Flash Gunpowder #8872
This specially processed gunpowder doesn't create smoke. It is consumed while using the swoop cannon skill.
Phoenix Blood #8873
A consumption item for using Soul of the Phoenix.
Einhasad's Holy Water #8874
A consumption item for using Cleanse or Salvation.
Battle Symbol #8875
A consumption item for using the skill learned with the Ancient Tactical Manual.
Magic Symbol #8876
A consumption item for using the skill learned with the ancient spellbook.
Spellbook: Soul of the Phoenix #8877
Spellbook needed to learn Soul of the Phoenix. Used by a Phoenix Knight.
Spellbook: Summon Feline King #8878
Spellbook needed to learn Summon Feline King. Used by an Arcana Lord.
Spellbook: Summon Magnus the Unicorn #8879
Spellbook needed to learn Summon Magnus the Unicorn. Used by an Elemental Master.
Spellbook: Summon Spectral Knight #8880
Spellbook needed to learn Summon Spectral Knight. Used by a Spectral Master.
Spellbook: Cleanse #8881
Spellbook needed to learn Cleanse. Used by a Cardinal.
Spellbook: Salvation #8882
Spellbook needed to learn Salvation. Used by a Cardinal.
Spellbook: Mystic Immunity #8883
Spellbook needed to learn Mystic Immunity. Used by a Hierophant.
Spellbook: Spell Turning #8884
Spellbook needed to learn Spell Turning. Used by a Hierophant.
Amulet: Magnus' Chant #8885
Amulet needed to learn Magnus' Chant. Used by Doomcryers.
Amulet: Victories of Pa'agrio #8886
Amulet needed to learn Victories of Pa'agrio. Used by Dominators.
Amulet: Pa'agrio's Emblem #8887
Amulet needed to learn Pa'agrio's Emblem. Used by Dominators.
Amulet: Pa'agrio's Fist #8888
Amulet needed to learn Pa'agrio's Fist. Used by Dominators.
Amulet: Gate Chant #8889
Amulet needed to learn Gate Chant. Used by Doomcryers.
Spellbook: Summon Attractive Cubic #8890
Spellbook needed to learn Summon Attractive Cubic. Used by a Temple Knight.
Spellbook: Aura Flash #8891
Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler.
Ancient Tactical Manual: Symbol of Defense #8892
Ancient Tactical Manual needed to master the Symbol of Defense. Can be used by a Phoenix Knight, Hell Knight, Eva's Templar, and Shillien Templar.
Ancient Tactical Manual: Symbol of Noise #8893
Ancient Tactical Manual needed to master the Symbol of Noise. Can be used by a Sword Muse and Spectral Dancer.
Ancient Tactical Manual: Symbol of Resistance #8894
Ancient Tactical Manual needed to master the Symbol of Resistance. Can be used by a Titan and Fortune Seeker.
Ancient Tactical Manual: Symbol of Honor #8895
Ancient Tactical Manual needed to master the Symbol of Honor. Can be used by a Dreadnought and Maestro.
Ancient Tactical Manual: Symbol of Energy #8896
Ancient Tactical Manual needed to master the Symbol of Energy. Can be used by a Duelist and Grand Khavatari.
Ancient Tactical Manual: Symbol of the Sniper #8897
Ancient Tactical Manual needed to master the Symbol of the Sniper. Can be used by a Sagittarius and Moonlight Sentinel.
Ancient Tactical Manual: Symbol of the Assassin #8898
Ancient Tactical Manual needed to master the Symbol of Assassin. Can be used by an Adventurer, Windrider, and Ghost Sentinel.
Ancient Spellbook: Volcano #8899
Ancient Spellbook needed to learn Volcano. Can be used by an Archmage.
Ancient Spellbook: Cyclone #8900
Ancient Spellbook needed to learn Cyclone. Can be used by a Storm Screamer.
Ancient Spellbook: Raging Waves #8901
Ancient Spellbook needed to learn Raging Waves. Used by Mystic Muses.
Ancient Spellbook: Day of Doom #8902
Ancient Spellbook needed to learn Day of Doom. Can be used by a Soultaker.
Ancient Spellbook: Gehenna #8903
Ancient Spellbook needed to learn Gehenna. Can be used by a Soultaker.
Ancient Spellbook: Anti-Summoning Field #8904
Ancient Spellbook needed to learn Anti-Summoning Field. Can be used by an Arcana Lord, Elemental Master, and Spectral Master.
Ancient Spellbook: Purification Field #8905
Ancient Spellbook needed to learn Purification Field. Used by a Cardinal.
Ancient Spellbook: Miracle #8906
Ancient Spellbook needed to learn Miracle. Used by a Cardinal.
Ancient Spellbook: Flames of Invincibility #8907
Ancient Spellbook needed to learn Flames of Invincibility. Used by a Dominator.
Ancient Spellbook: Mass Recharge #8908
Ancient Spellbook needed to learn Mass Recharge. Can be used by an Eva's Saint and Shillien Saint.
Blueprint: Summon Swoop Cannon #8909
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.
Black Feather Mask (Event) #8910
Hair accessory containing a dark feather. It uses 2 hair accessory slots. This is an event item which cannot be exchanged or dropped.
Black Half-Mask (Event) #8911
A black-colored half mask. Event Item.
Single Stem Flower #8912
Hair pin made in the shape of a flower.
Butterfly Hairpin #8913
Hairpin in the shape of a butterfly. This is a female-only hair accessory.
Luxurious Gold Circlet #8914
Luxurious Gold Circlet. It uses 2 hair accessory slots.
Luxurious Silver Circlet #8915
Luxurious Silver Circlet. It uses 2 hair accessory slots.
Eye Patch #8916
One eye patch accessory.
Goddess Circlet #8917
The goddess' circlet. This is a female-use hair accessory. It uses 2 hair accessory slots.
Leather Cap #8918
A medieval-era hat made of leather. It uses 2 hair accessory slots.
First Mate's Hat #8919
A hat befitting a favored member of Zaken's crew. Uses 2 hair accessory slots. This item cannot be exchanged or dropped.
Angel Halo #8920
Hair accessory imbued with holy energy. It uses 2 hair accessory slots.
Demon Circlet #8921
Hair accessory possessed of dark energy. It uses 2 hair accessory slots.
Pirate Hat #8922
Hat worn by pirates. It uses 2 hair accessory slots.
Scar #8923
A scar. This is a male-only accessory.
Boat Ticket: Primeval Isle to Rune. #8924
Boat Ticket from Primeval Isle to Rune.
Boat Ticket: Rune to Primeval Isle. #8925
Boat Ticket from Rune to Primeval Isle.
Santa's Antlers #8936
Festive Santa hat with antlers. Ideal for celebrating the holidays. This item can only be equipped during the year end.
Dominic's Mark #8939
Dominic's Mark. Used in carrying out a secret mission.
Mark of the Future: Human #8940
Mark of the Future. Received from Grandmaster Klaus Blackbird of Oren Castle Town.
Mark of the Future: Dwarf #8941
Mark of the Future. Received from Warehouse Chief Alder of Schuttgart Castle Town.
Mark of the Future: Elf #8942
Mark of the Future. Received from Magister Juris of Giran Castle Town.