Items

Items found: 4644

Seed: Alternative Golden Coda #8259
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Golden Coda. For best results, a level 17-27 character must plant it on a level 17-27 monster.
Alternative Lute Coda Seed #8260
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Lute Coda. For best results, a level 20-30 character must plant it on a level 20-30 monster.
Alternative Desert Coda Seed #8261
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Desert Coda. For best results, a level 23-33 character must plant it on a level 23-33 monster.
Seed: Alternative Red Cobol #8262
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Red Cobol. For best results, a level 26-36 character must plant it on a level 26-36 monster.
Seed: Alternative Chilly Cobol #8263
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Chilly Cobol. For best results, a level 29-39 character must plant it on a level 29-39 monster.
Seed: Alternative Blue Cobol #8264
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Blue Cobol. For best results, a level 32-42 character must plant it on a level 32-42 monster.
Alternative Thorn Cobol Seed #8265
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Thorn Cobol. For best results, a level 35-45 character must plant it on a level 35-45 monster.
Seed: Alternative Golden Cobol #8266
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Golden Cobol. For best results, a level 38-48 character must plant it on a level 38-48 monster.
Seed: Alternative Great Cobol #8267
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Great Cobol. For best results, a level 41-51 character must plant it on a level 41-51 monster.
Seed: Alternative Red Codran #8268
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Red Codran. For best results, a level 44-54 character must plant it on a level 44-54 monster.
Seed: Alternative Sea Codran #8269
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Sea Codran. For best results, a level 45-55 character must plant it on a level 45-55 monster.
Seed: Alternative Chilly Codran #8270
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Chilly Codran. For best results, a level 47-57 character must plant it on a level 47-57 monster.
Seed: Alternative Blue Codran #8271
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Blue Codran. For best results, a level 50-60 character must plant it on a level 50-60 monster.
Seed: Alternative Twin Codran #8272
Plant this seed onto a monster in the Schuttgart area and it will bear the fruit of the Alternative Twin Codran. For best results, a level 53-63 character must plant it on a level 53-63 monster.
Anteroom Key #8273
Opens the door to one of the Anterooms within the Pagan Temple.
Chapel Key #8274
Opens the door to the chapel in the Pagan Temple.
Key of Darkness #8275
The key that opens the Door of Darkness located at the altar within the Pagan Temple.
Sting of Giant Poison Bee #8283
Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village.
Cloudy Gem #8284
Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village.
Talon of Young Araneid #8285
Evidence that a monster has been destroyed for the safety of the Strip Mine. Take it to Warehouse Keeper Norman in Gludin Village.
Fairy Breath #8286
The last breath of the crazy Wind Fairy. Take it to Galatea, Gludin Village's Summoner, for the study of balancing spirit power.
Starstone #8287
The Starstone that slipped out of the box.
Yumi's Letter #8288
The letter from Yumi to Newyear, the Head Blacksmith.
Starstone #8289
The Starstone that Yumi asked you to find and bring back.
Flower of Pavel #8290
The strange flower from Atlanta.
Heart of Atlanta #8291
The stone found where Atlanta was last seen. It should be given to Wendy.
Wendy's Necklace #8292
The necklace that became Wendy's last gift. It's not powerful, but it has great historical significance.
Trainer License #8293
Mark needed to participate in a Clan Hall War.
Chrono Maracas #8350
Chronicle V Souvenir!
Recipe: Party Hat (100%) #8364
This technique for making a Party Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%.
Recipe: Feathered Hat (100%) #8366
This formula for making a Feathered Hat can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%.
Recipe: Artisan's Goggles (100%) #8368
This formula for making Artisan's Goggles can be used by all races. Requires Create Item Common Skill level 6. The success rate is 100%.
Recipe: Little Angel Wings (100%) #8371
This formula for making a Little Angel Wing can be used by all races. Requires Create Common Item Skill level 4. 100% chance of success.
Recipe: Fairy Antennae (100%) #8372
This formula for making Fairy Antennae can be used by all races. Requires Create Common Item Skill level 4. 100% chance of success.
Spellbook: Betray #8380
Spellbook to learn Betray. Used by Warlocks, Elemental Summoners and Phantom Summoners.
Spellbook: Mass Curse Fear #8381
Spellbook needed to learn Mass Curse Fear. Used by Necromancers.
Spellbook: Mass Curse Gloom #8382
Spellbook needed to learn Mass Curse Gloom. Used by Necromancers.
Spellbook: Mass Surrender to Fire #8383
Spellbook needed to learn Mass Surrender to Fire. Used by Warlocks.
Spellbook: Mass Surrender to Water #8384
Spellbook needed to learn Mass Surrender to Water. Used by Elemental Summoners.
Spellbook: Mass Surrender to Wind #8385
Spellbook needed to learn Mass Surrender to Wind. Used by Phantom Summoners.
Spellbook - Arcane Disruption #8386
Spellbook needed to learn Arcane Disruption. Used by Warlocks.
Spellbook - Summon Cursed Bones #8387
Spellbook needed to learn Summon Cursed Bones. Used by Necromancers.
Spellbook: Greater Might #8388
Spellbook needed to learn Great Might. Used by Prophets.
Spellbook: Greater Shield #8389
Spellbook needed to learn Greater Shield. Used by Prophets.
Amulet: War Chant #8390
Warcryers need this in order to use War Chant.
Amulet: Earth Chant #8391
Warcryers need this in order to use Earth Chant.
Spellbook: Holy Resistance #8392
Spellbook needed to learn Holy Resistance. Used by Prophets and Shillien Elders.
Spellbook: Unholy Resistance #8393
Spellbook needed to learn Unholy Resistance. Used by Prophets and Elven Elders.
Spellbook: Trance #8394
Spellbook needed to learn Trance. Used by Bishops and Elven Elders.
Spellbook: Erase #8395
Spellbook needed to learn Erase. Used by Bishops, Prophets, Elven Elders and Shillien Elders.
Spellbook: Magical Backfire #8396
Spellbook needed to learn Magical Backfire. Used by Bishops.
Spellbook: Clarity #8397
Spellbook needed to learn Clarity. Used by Elven Elders.
Spellbook: Mana Burn #8398
Spellbook needed to learn Mana Burn. Used by Bishops, Prophets, Elven Elders and Shillien Elders.
Spellbook: Mana Storm #8399
Spellbook needed to learn Mana Storm. Used by Bishops.
Spellbook: Turn Undead #8400
Spellbook needed to learn Turn Undead. Used by Bishops and Elven Elders.
Spellbook: Major Heal #8401
Spellbook needed to learn Major Heal. Used by Bishops and Elven Elders.
Spellbook: Major Group Heal #8402
Spellbook needed to learn Major Group Heal. Used by Bishops.
Small Nimble Green Fish - Upper Grade #8403
Double-click to randomly transform an item. The transformed item can be used to make other items.
Small Ugly Green Fish - Upper Grade #8404
Double-click to randomly transform an item. The transformed item can be used to make other items.
Small Pudgy Green Fish - Upper Grade #8405
Double-click to randomly transform an item. The transformed item can be used to make other items.