Items

Items found: 4644

Cracked Skull #1030
The cracked skull of the Dark Horror. Take this to Magister Vlasty.
Perfect Skull #1031
Skull of the dark horror. Take this to Magister Vlasty.
Fox Fur #1032
A mane of keltirs. It is soft and luxurious, and used to spin thread and yarn. Take this to Cristel.
Fox Fur Yarn #1033
Yarn spun out of the fur of keltirs. Take this to the former tailor Warehouse Keeper Rolfe, and he will make it into the doll's hair.
Maiden Doll #1034
A doll resembling a Human maiden. Take this to Lighthouse Keeper Rockswell.
Plague Dust #1035
A powder obtained from the plague zombie. Take this to Hierarch Asterios.
Andellia's Letter #1036
A letter from Andellia asking her sister Thalia to send her the fruit of the Mother Tree.
Fruit of The Mother Tree #1037
Fruit that the Mother Tree bears once every few years. Take this to Andellia.
Rumiel's 1st Poem #1038
The scroll containing Rumiel Moonshine's first poem. Gather all four and take them to Sentinel Starden.
Rumiel's 2nd Poem #1039
The scroll containing Rumiel Moonshine's second poem. Gather all four and take them to Sentinel Starden.
Rumiel's 3rd Poem #1040
The scroll containing Rumiel Moonshine's third poem. Gather all four and take them to Sentinel Starden.
Rumiel's 4th Poem #1041
The scroll containing Rumiel Moonshine's fourth poem. Gather all four and take them to Sentinel Starden.
Wererat's Fang #1042
The fang of a dead ratman. Collect these to take to Master Ellenia.
Varool Foulclaw's Fang #1043
The fang of Varool Foulclaw, leader of the ratmen. Take this to Master Ellenia.
Kirunak Skull #1044
Kirunak's skull obtained after killing Kirunak, the leader of the drevanuls. Take this to Trader Creamees.
Zombie's Skin #1045
A skin obtained from marshland zombies. Collect five and go to Trader Minaless.
Nightmare Crystal #1046
A crystal used by the succubus Merkenis to cast nightmares. Take this to Tetrarch Vellior.
Spellbook: Might #1048
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Ice Bolt #1049
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Battle Heal #1050
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Vampiric Touch #1051
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
Spellbook: Flame Strike #1052
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
Spellbook: Cure Poison #1053
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Group Heal #1054
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Curse: Poison #1055
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
Spellbook: Curse: Weakness #1056
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
Spellbook: Shield #1058
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
Lesser Healing Potion #1060
A magical potion that slowly restores HP. Low endurance.
Healing Potion #1061
A magical potion that slowly restores HP. High endurance.
Haste Potion #1062
A magical potion that increases speed.
Hyacinth Charm #1071
A charm given by Hierarch Asterios. Go to the water source to seek those who pollute the waters of the elven village.
Hyacinth Charm #1072
A charm given by Hierarch Asterios. Go to the water source and obtain five handfuls of plague dust from the zombies.
Boat Ticket: Talking Island to Gludin #1074
Boat Ticket: Depart Talking Island - Arrive Gludin Harbor
Boat Ticket: Gludin to Talking Island #1075
Boat Ticket: Depart Gludin Harbor - Arrive Talking Island
Carlon's Letter #1076
First half year financial summary of the Iron Gate Guild: balance sheet and profit and loss statement of the Dark Elf Village guild.
Venom Sac #1077
A poison sac of poisonous spider. Gather ten of these and take to Astaron.
Wind Shard #1078
A fragment of the elemental stone of wind. You can get them from lirein, the wind spirits. Collect these to take to Rizraell.
Darin's Receipt #1079
A receipt for a magical potion Darin received after paying Baulro. This must be handed to Baulro.
Baulro's Potion #1080
A potion of courage that Baulro has created for the shy Darin, but its effects are unknown. This must be delivered to Darin.
Omen Beast's Eye #1081
The first of three materials Tetrarch Talloth asked you to collect.
Taint Stone #1082
The second of three materials Tetrarch Talloth asked you to collect.
Succubus Blood #1083
The third of three materials Tetrarch Talloth asked you to collect.
Gludio Lord's Mark #1084
A mark indicating that the bearer is carrying out the orders of the lord. Keep this in your possession and hunt Orcs or werewolves.
Orc's Necklace #1085
A bone necklace that Orc fighters possess on their bodies for magic purposes. Take this to Captain Gilbert.
Werewolf's Fang #1086
Fangs from a dead werewolf. Take this to Captain Gilbert.
Giant Spider Leg #1087
The legs cut off from a giant spider. Collect 8 of these and take them to Alshupes.
Undrias's Letter #1088
Abyssal Celebrant Undrias's letter. Take this letter to Trader Iria, Warehouse Keeper Dorankus, and Master Trudy.
Ceremonial Dagger #1089
A ceremonial dagger used during the mass of darkness. Take this to Abyssal Celebrant Undrias.
Dreviant Wine #1090
Holy wine used in the mass of darkness. Take this to Abyssal Celebrant Undrias.
Garmiel's Scripture #1091
The scripture used during the mass of darkness. Take this to Abyssal Celebrant Undrias.
Arujien's Letter #1092
The letter that Arujien has written in longing for Greenis. Show this to Gatekeeper Mirabel.
Arujien's Letter #1093
The letter that Arujien has written in longing for Greenis. Show this to Trader Herbiel.
Arujien's Letter #1094
Arujien's love letter. Since you have shown this to Mirabel and Herbiel, you must go back to Arujien.
Spellbook: Attack Aura #1095
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
Spellbook: Elemental Heal #1096
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.
Spellbook: Drain Health #1097
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
Spellbook: Wind Walk #1098
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
Spellbook: Wind Shackle #1099
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
Cotton Tunic #1100
A tunic made of tough cotton.