Items

Items found: 4644

Greater Dye of CON +4 STR -4 #4615
Greater Dye of CON +4 STR -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of CON +4 DEX -4 #4616
Greater Dye of CON +4 DEX -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +4 STR -4 #4617
Greater Dye of DEX +4 STR -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of DEX +4 CON -4 #4618
Greater Dye of DEX +4 CON -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +4 MEN -4 #4619
Greater Dye of INT +4 MEN -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of INT +4 WIT -4 #4620
Greater Dye of INT +4 WIT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of MEN +4 INT -4 #4621
Greater Dye of MEN +4 INT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of MEN +4 WIT -4 #4622
Greater Dye of MEN +4 WIT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +4 INT -4 #4623
Greater Dye of WIT +4 INT -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Greater Dye of WIT +4 MEN -4 #4624
Greater Dye of WIT +4 MEN -4. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Dice (Heart) #4625
A simple game of chance! Roll 'em!!
Dice (Spade) #4626
A simple game of chance! Roll 'em!!
Dice (Clover) #4627
A simple game of chance! Roll 'em!!
Dice (Diamond) #4628
A simple game of chance! Roll 'em!!
Red Soul Crystal #4629
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 1 #4630
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 2 #4631
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 3 #4632
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 4 #4633
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 5 #4634
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 6 #4635
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 7 #4636
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 8 #4637
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 9 #4638
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 10 #4639
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Green Soul Crystal #4640
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 1 #4641
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 2 #4642
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 3 #4643
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 4 #4644
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 5 #4645
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 6 #4646
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 7 #4647
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 8 #4648
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 9 #4649
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 10 #4650
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Blue Soul Crystal #4651
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 1 #4652
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 2 #4653
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 3 #4654
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 4 #4655
A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 5 #4656
A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 6 #4657
A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 7 #4658
A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 8 #4659
A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 9 #4660
A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 10 #4661
A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary.
Pipette Knife #4665
An instrument used to collect the blood of living creatures. Use it to cut Baium and obtain a blood sample.
Reiria's Soul Orb #4666
A sphere containing Reiria's Soul. Take it to Maestro Reorin.
Kernon's Infernium Scepter #4667
A scepter made of infernium that was recovered from the demon Kernon. Take it to Maestro Reorin.
Golkonda's Infernium Scepter #4668
A scepter made of infernium that was recovered from Golkonda, the Longhorn General. Take it to Maestro Reorin.
Hallate's Infernium Scepter #4669
A scepter made of infernium that was recovered from the Death Lord Hallate. Take it to Maestro Reorin.
Maestro Reorin's Hammer #4670
A hammer used by a blacksmith. It is made by processing an adamantite nugget of high purity. Take it to Maestro Reorin.
Maestro Reorin's Mold #4671
A mold used by Dwarven Artisans to manufacture top grade equipment. Take it to Maestro Reorin.
Infernium Varnish #4672
Varnish used when manufacturing an infernium weapon. Take it to Maestro Reorin.
Red Pipette Knife #4673
The Pipette knife that holds the blood of Baium. Take it to Master Kaspar in Hardin's Academy.
Bless of Eva #4679
Allows one to breathe under water for extended periods.
Spellbook: Solar Spark #4906
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
Spellbook: Solar Flare #4907
Spellbook needed to learn Solar Flare. Used by Spellsingers.
Spellbook: Shadow Spark #4908
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.