Items
Items found: 3224
Red Soul Crystal
#4629
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 1
#4630
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 2
#4631
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 3
#4632
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 4
#4633
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 5
#4634
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 6
#4635
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 7
#4636
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 8
#4637
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 9
#4638
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 10
#4639
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Green Soul Crystal
#4640
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 1
#4641
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 2
#4642
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 3
#4643
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 4
#4644
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 5
#4645
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 6
#4646
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 7
#4647
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 8
#4648
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 9
#4649
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 10
#4650
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Blue Soul Crystal
#4651
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 1
#4652
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 2
#4653
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 3
#4654
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 4
#4655
A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 5
#4656
A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 6
#4657
A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 7
#4658
A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 8
#4659
A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 9
#4660
A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 10
#4661
A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary.
Blueprint: Summon Wild Hog Cannon
#4915
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
Spellbook: Energy Bolt
#4916
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Spellbook: Summon Merrow the Unicorn
#4919
Spellbook needed to learn Summon Merrow the Unicorn. Used by Elemental Summoners.
Spellbook: Summon Soulless
#4920
Spellbook needed to learn Summon Soulless. Used by Phantom Summoners.
Blueprint: Summon Big Boom
#4921
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
Spellbook: Summon Binding Cubic
#4922
Spellbook needed to learn Summon Binding Cubic. Used by Warlocks.
Spellbook: Summon Aqua Cubic
#4923
Spellbook needed to learn Summon Aqua Cubic. Used by Elemental Summoners.
Spellbook: Summon Spark Cubic
#4924
Spellbook needed to learn Summon Spark Cubic. Used by Phantom Summoners.
Spellbook: Seed of Fire
#4928
Spellbook needed to learn Seed of Fire. Used by Sorcerers and Sorceresses.