Items

Items found: 3224

Dice (Diamond) #4628
A simple game of chance! Roll 'em!!
Red Soul Crystal #4629
A red crystal that absorbs souls. Once saturated it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 1 #4630
A red crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 2 #4631
A red crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 3 #4632
A red crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 4 #4633
A red crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 5 #4634
A red crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 6 #4635
A red crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 7 #4636
A red crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 8 #4637
A red crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 9 #4638
A red crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Red Soul Crystal - Stage 10 #4639
A red crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Green Soul Crystal #4640
A green crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 1 #4641
A green crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 2 #4642
A green crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 3 #4643
A green crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 4 #4644
A green crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 5 #4645
A green crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 6 #4646
A green crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 7 #4647
A green crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 8 #4648
A green crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 9 #4649
A green crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Green Soul Crystal - Stage 10 #4650
A green crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Consumes 26 MP. Once a soul stone reaches this stage, it can absorb souls independently. No targeting is necessary.
Blue Soul Crystal #4651
A blue crystal that absorbs souls. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 1 #4652
A blue crystal that absorbs souls, stage 1. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 2 #4653
A blue crystal that absorbs souls, stage 2. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 3 #4654
A blue crystal that absorbs souls, stage 3. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 4 #4655
A blue crystal that absorbs souls, stage 4. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 5 #4656
A blue crystal that absorbs souls, stage 5. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 6 #4657
A blue crystal that absorbs souls, stage 6. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 7 #4658
A blue crystal that absorbs souls, stage 7. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 8 #4659
A blue crystal that absorbs souls, stage 8. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 9 #4660
A blue crystal that absorbs souls, stage 9. Once saturated, it bestows special abilities to a weapon. 26 MP is consumed each time it is used.
Blue Soul Crystal - Stage 10 #4661
A blue crystal that absorbs souls, stage 10. Once saturated, it bestows special abilities to a weapon. Each use consumes 26 MP. Once a soul stone reaches this stage, it automatically absorbs souls. Therefore, no targeting is necessary.
Bless of Eva #4679
Allows one to breathe under water for extended periods.
Spellbook: Solar Spark #4906
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
Spellbook: Solar Flare #4907
Spellbook needed to learn Solar Flare. Used by Spellsingers.
Spellbook: Shadow Spark #4908
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.
Spellbook: Shadow Flare #4909
Spellbook needed to learn Shadow Flare. Used by Spellhowlers.
Spellbook: Vampiric Rage #4910
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.
Spellbook: Curse Disease #4911
Spellbook needed to learn Curse Disease. Used by Necromancers.
Spellbook: Benediction #4912
Spellbook needed to learn Benediction. Used by Bishops.
Spellbook: Word of Fear #4913
Spellbook needed to learn Word of Fear. Used by Prophets.
Spellbook: Serenade of Eva #4914
Spellbook needed to learn Serenade of Eva. Used by Elven Elders.
Blueprint: Summon Wild Hog Cannon #4915
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
Spellbook: Energy Bolt #4916
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
Spellbook: Aura Bolt #4917
Spellbook needed to learn Aura Bolt. Used by Spellsingers and Sorcerers.
Spellbook: Summon Kai the Cat #4918
Spellbook needed to learn Summon Kai the Cat. Used by Warlocks.
Spellbook: Summon Merrow the Unicorn #4919
Spellbook needed to learn Summon Merrow the Unicorn. Used by Elemental Summoners.
Spellbook: Summon Soulless #4920
Spellbook needed to learn Summon Soulless. Used by Phantom Summoners.
Blueprint: Summon Big Boom #4921
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
Spellbook: Summon Binding Cubic #4922
Spellbook needed to learn Summon Binding Cubic. Used by Warlocks.
Spellbook: Summon Aqua Cubic #4923
Spellbook needed to learn Summon Aqua Cubic. Used by Elemental Summoners.
Spellbook: Summon Spark Cubic #4924
Spellbook needed to learn Summon Spark Cubic. Used by Phantom Summoners.
Amulet: Pa'agrio's Haste #4925
Amulet required for the Pa'agrio's Haste spell. Used by Overlords.
Amulet: Soul Guard #4926
Amulet required for the Soul Guard spell. Used by Overlords.
Amulet: Chant of Revenge #4927
Amulet required for the Chant of Revenge spell. Used by Warcryers.
Spellbook: Seed of Fire #4928
Spellbook needed to learn Seed of Fire. Used by Sorcerers and Sorceresses.
Spellbook: Seed of Water #4929
Spellbook needed to learn Seed of Water. Used by Spellsingers.
Spellbook: Seed of Wind #4930
Spellbook needed to learn Seed of Wind. Used by Spellhowlers.