Items
Items found: 3224
Adena
#57
Server Coin
#727
The premium currency of the server. Drops from monsters and raid bosses; trade it in the shop.
Flame Shard
#1020
A fragment of soul ore of fire. Can be taken from the fire spirit salamander. Give it to Trader Katerina.
Ice Shard
#1021
A fragment of elemental stone of water. Can be taken from the water spirit undine. Give to Trader Katerina.
Varool Foulclaw's Fang
#1043
The fang of Varool Foulclaw, leader of the ratmen. Take this to Master Ellenia.
Spellbook: Might
#1048
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Ice Bolt
#1049
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Battle Heal
#1050
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Vampiric Touch
#1051
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
Spellbook: Flame Strike
#1052
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
Spellbook: Cure Poison
#1053
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Group Heal
#1054
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Spellbook: Curse: Poison
#1055
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
Spellbook: Curse: Weakness
#1056
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
Spellbook: Shield
#1058
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
Boat Ticket: Talking Island to Gludin
#1074
Boat Ticket: Depart Talking Island - Arrive Gludin Harbor
Boat Ticket: Gludin to Talking Island
#1075
Boat Ticket: Depart Gludin Harbor - Arrive Talking Island
Wind Shard
#1078
A fragment of the elemental stone of wind. You can get them from lirein, the wind spirits. Collect these to take to Rizraell.
Spellbook: Attack Aura
#1095
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
Spellbook: Drain Health
#1097
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
Spellbook: Wind Walk
#1098
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
Spellbook: Wind Shackle
#1099
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
Spiritbound Wand
#1135
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint.
Spiritbound Wand
#1136
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint.
Spiritbound Wand
#1137
The wand where the spirit of mirrors is bound to. Trap all three spirits of mirrors into the wand and take it to Grand Magister Gallint.
Medallion of Warrior
#1145
Take this medallion and go to the Grand Master of the Warrior's Guild to change your occupation to a Warrior.
Spellbook: Heal
#1152
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
Sword of Ritual
#1161
Take this sword to the Grand Master of the Fighter Guild to change your occupation to a Knight.
Coin of Lords
#1162
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire.
Coin of Lords
#1163
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire.
Coin of Lords
#1164
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire.
Coin of Lords
#1165
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire.
Coin of Lords
#1166
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end Trial of the Esquire.
Coin of Lords
#1167
A gold coin engraved with the mark of the lord of Gludio. Gather three or more of these to end the Trial of the Esquire.
Gludio Guard's 1st Badge
#1168
A mark that proves guard membership. As Captain Bathia requested, hunt bugbear raiders.
Einhasad's 1st Temple Badge
#1170
As High Priest Raimund requested, go to the Ruins of Despair, defeat the departed spirits of priests, and collect 12 Einhasad crucifixes.
Gludio Guard's 2nd Badge
#1172
The mark that distinguishes guard membership. As Captain Bezique requested, hunt giant spiders.
Einhasad's 2nd Temple Badge
#1174
As High Priest Levian requested, kill Langk lizardmen and collect the proof.
Gludio Guard's 3rd Badge
#1176
A mark that proves guard membership. As Captain Gilbert requested, hunt giant spiders.
Einhasad's 3rd Temple Badge
#1178
As High Priest Biotin requested, hunt silent horrors in the Elven Ruins.
Stolen Jewelry
#1186
A fair amount of jewelry the Cat's Eye bandits stole. You must take them to Captain Bezique.
Stolen Ring
#1188
An expensive necklace that the Cat's Eye bandits have stolen. You must take it back to Captain Bezique.
Stolen Necklace
#1189
An expensive necklace the Cat's Eye bandits stole. You must take it to Captain Bezique.
Bezique's Recommendation
#1190
Take this medallion to the Grand Masters of the Fighter Guild to change your occupation to a Rogue.
Mark of Faith
#1201
Take this token to the high priest of the temple to change your occupation to a Cleric.
Elven Knight Brooch
#1204
Take this brooch to the Grand Master of the Fighter Guild and he will change your occupation to a Knight.
Reisa's Letter
#1207
Master Reisa's letter to Guard Moretti. Find Guard Moretti and give him the letter.
Prias's 1st Torn Letter
#1208
A torn piece of letter written by Prias and is not legible. Collect all four torn pieces and take them to Guard Moretti.
Prias's 2nd Torn Letter
#1209
A torn piece of letter written by Prias and is not legible Collect all four torn pieces and take them to Guard Moretti.