Items
Items found: 709
Crystal Staff
C #4868
<Soul Crystal Enhancement> Increases base MP by 30%. This bonus does not apply to MP gained through passive skills.
Crystal Staff
C #4869
<Soul Crystal Enhancement> Casts Blessed Body upon the target with a 20% chance of success when using good magic. Effect 2.
Heavy Doom Axe
C #4870
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Heavy Doom Axe
C #4871
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Heavy Doom Axe
C #4872
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 8% chance of success when using bad magic. Effect 3.
Cursed Staff
C #4873
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Cursed Staff
C #4874
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 8% chance of success when using bad magic. Effect 7.
Cursed Staff
C #4875
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 8% chance of success when using bad magic. Effect 3.
Paradia Staff
C #4876
<Soul Crystal Enhancement> Casts HP Regeneration magic upon the target with a 30% chance of success when using good magic. Effect 2.
Paradia Staff
C #4877
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Paradia Staff
C #4878
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Pa'agrian Hammer
C #4879
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Pa'agrian Hammer
C #4880
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Pa'agrian Hammer
C #4881
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Sage's Staff
C #4882
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Sage's Staff
C #4883
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Sage's Staff
C #4884
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe
C #4886
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Pa'agrian Axe
C #4887
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Deadman's Staff
C #4888
<Soul Crystal Enhancement> Regenerates target's HP with a 30% chance of success when using good magic. Effect 2.
Deadman's Staff
C #4889
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 3.
Deadman's Staff
C #4890
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Ghoul's Staff
C #4891
<Soul Crystal Enhancement> Increases Evasion by 6 when HP becomes 60% or lower.
Ghoul's Staff
C #4893
<Soul Crystal Enhancement> Casts Blessed Body magic upon the target with a 20% chance of success when using good magic. Effect 4.
Demon's Staff
C #4894
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Demon's Staff
C #4895
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.
Demon's Staff
C #4896
<Soul Crystal Enhancement> Casts Curse of Chaos against the target with a 7% chance of success when using bad magic. Effect 3.
Berserker Blade
C #5286
Bestows one of the following functions: Focus Critical Damage, Focus or Haste.
Recipe: Berserker Blade(100%)
C #5436
For Dwarves only. The recipe for a Berserker Blade. Requires Create Item - Skill Level 6. The success rate is 100%.
Berserker Blade Edge
C #5530
An essential ingredient needed by a Dwarf to make a Berserker Blade. It can be sold at a regular store.
Sword of Limit
C #6308
<Soul Crystal Enhancement> Absorbs HP +9 from target during a critical attack.
Sword of Whispering Death
C #6311
<Soul Crystal Enhancement> Increases MP consumption by 15% and increases M. Atk. by 99 during magic use.
Sword of Whispering Death
C #6312
<Soul Crystal Enhancement> Increases the chances of causing Silence by 10% when using Dark Magic. Effect 1.
Homunkulus's Sword
C #6314
<Soul Crystal Enhancement> Increases maximum MP by 60% and decreases maximum HP by 40%.
Homunkulus's Sword
C #6315
<Soul Crystal Enhancement> Increases the chances of causing paralysis by 5% when using Dark Magic upon a target. Effect 1.
Berserker Blade
C #6348
<Soul Crystal Enhancement> Increases P. Atk. by 270 during a critical attack.
Dark Elven Dagger
C #6356
<Soul Crystal Enhancement> Increases Atk. Spd. by 13% when HP falls below 60%.
Crystal Dagger
C #6358
<Soul Crystal Enhancement> Increases P. Atk. to 140 during a critical attack.
Pelican Rod
C #6531
C-grade fishing rod. It can't launch a general attack. Consumes one C-grade Fishing Shot.
Fishing Shot: C-grade
C #6537
Soulshot consumed by a fishing rod like general soulshots. Gives double damage when the pumping or reeling skill is cast. Usable for the C-grade fishing rod.
Blessed Scroll: Enchant Weapon (Grade C)
C #6573
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
Blessed Scroll: Enchant Armor (Grade C)
C #6574
Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.
Stick of Faith
C #7702
<Soul Crystal Enhancement> Casts Dryad Root magic against the target with a 10% chance of success when using bad magic. Effect 1.
Stick of Faith
C #7703
<Soul Crystal Enhancement> Casts Mental Shield magic upon the target with a 50% chance of success when using good magic. Effect 2.
Stick of Eternity
C #7705
<Soul Crystal Enhancement> Increases Evasion by 7 when HP becomes 60% or lower.
Stick of Eternity
C #7706
<Soul Crystal Enhancement> Casts Blessed Body upon the target with a 20% chance of success when using good magic. Effect 3.
Nirvana Axe
C #7707
<Soul Crystal Enhancement> When using magic, the amount of MP consumption increases by 15% and M. Atk. also increases by 99.
Nirvana Axe
C #7708
<Soul Crystal Enhancement> Casts Curse Poison against the target with a 7% chance of success when using bad magic. Effect 7.
Nirvana Axe
C #7709
<Soul Crystal Enhancement> Casts Curse Weakness against the target with a 7% chance of success when using bad magic. Effect 3.